My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Baby Dragon Witch Balloon Lumberjack
Zap
Firecracker Witch Balloon
Barbarian Barrel
Firecracker Valkyrie Witch Lumberjack
The Log
Firecracker Mini P.E.K.K.A Hog Rider Witch Lumberjack
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Witch Balloon Lumberjack
Fireball
Firecracker Hog Rider Baby Dragon Witch Balloon Lumberjack
Poison
Firecracker Witch Balloon
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Balloon Lumberjack
Rocket
Valkyrie Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mini P.E.K.K.A Valkyrie Baby Dragon Balloon Lumberjack
Mini P.E.K.K.A
Firecracker Valkyrie Hog Rider Baby Dragon Lumberjack
Valkyrie
Hog Rider Balloon Lumberjack Firecracker Mini P.E.K.K.A Baby Dragon Witch
Hog Rider
Firecracker Valkyrie Mini P.E.K.K.A Baby Dragon Witch Balloon Lumberjack
Baby Dragon
Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Witch Balloon Lumberjack
Witch
Valkyrie Hog Rider Baby Dragon Lumberjack
Balloon
Valkyrie Lumberjack Firecracker Hog Rider Baby Dragon
Lumberjack
Valkyrie Balloon Firecracker Mini P.E.K.K.A Hog Rider Baby Dragon Witch

Defense Synergies 1 12

Firecracker
Valkyrie Mini P.E.K.K.A Baby Dragon Lumberjack
Mini P.E.K.K.A
Firecracker Valkyrie Baby Dragon Witch
Valkyrie
Firecracker Mini P.E.K.K.A Baby Dragon Witch Lumberjack
Hog Rider
Baby Dragon
Firecracker Mini P.E.K.K.A Valkyrie Witch Lumberjack
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Lumberjack
Balloon
Lumberjack
Firecracker Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon
Mini P.E.K.K.A Lumberjack Firecracker Valkyrie Witch
Mini P.E.K.K.A Witch Lumberjack Valkyrie
Mini P.E.K.K.A Witch Lumberjack Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Lumberjack
Firecracker Valkyrie Baby Dragon Lumberjack
Firecracker Baby Dragon Witch
Valkyrie Baby Dragon
Mini P.E.K.K.A Witch Lumberjack
Firecracker Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Witch Firecracker Baby Dragon Lumberjack
Firecracker Baby Dragon Witch
Mini P.E.K.K.A Lumberjack Valkyrie Witch
Valkyrie Firecracker Mini P.E.K.K.A Baby Dragon Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Firecracker Mini P.E.K.K.A Valkyrie Witch Lumberjack
Firecracker Valkyrie Baby Dragon Witch Lumberjack
Valkyrie Baby Dragon Witch Firecracker Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Firecracker Mini P.E.K.K.A Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Witch
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon Lumberjack
Lumberjack Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Witch Lumberjack
Firecracker Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Witch Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch
Mini P.E.K.K.A Valkyrie Witch Lumberjack
Valkyrie
Mini P.E.K.K.A Valkyrie Witch Lumberjack
Firecracker Valkyrie Baby Dragon Witch
Witch Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon Lumberjack
Valkyrie Firecracker Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A Lumberjack
Firecracker Valkyrie
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Firecracker Valkyrie Baby Dragon Witch
Witch
Firecracker Baby Dragon Witch
Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Witch
Mini P.E.K.K.A
Firecracker
Firecracker
Witch
Firecracker Baby Dragon Witch
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon Lumberjack
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch

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