My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Prince Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Witch
Zap
Firecracker Witch Prince
Barbarian Barrel
Firecracker Valkyrie Witch Giant Skeleton
The Log
Firecracker Mini P.E.K.K.A Witch Prince Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Witch Prince Giant Skeleton
Fireball
Firecracker Witch
Poison
Firecracker Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Prince Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Mini P.E.K.K.A Valkyrie Witch Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Mini P.E.K.K.A Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Prince Giant Skeleton Mega Knight
Mini P.E.K.K.A
Firecracker Valkyrie Rage Giant Skeleton Mega Knight
Valkyrie
Prince Firecracker Mini P.E.K.K.A Witch Giant Skeleton
Rage
Witch Mini P.E.K.K.A Prince Giant Skeleton
Witch
Rage Valkyrie Prince Giant Skeleton Mega Knight
Prince
Valkyrie Mega Knight Firecracker Rage Witch
Giant Skeleton
Firecracker Mini P.E.K.K.A Valkyrie Rage Witch
Mega Knight
Prince Firecracker Mini P.E.K.K.A Witch

Defense Synergies 1 11

Firecracker
Valkyrie Mini P.E.K.K.A Prince Giant Skeleton Mega Knight
Mini P.E.K.K.A
Firecracker Valkyrie Witch
Valkyrie
Firecracker Mini P.E.K.K.A Witch Prince
Rage
Witch
Mini P.E.K.K.A Valkyrie Prince Giant Skeleton Mega Knight
Prince
Firecracker Valkyrie Witch
Giant Skeleton
Firecracker Witch
Mega Knight
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Firecracker Valkyrie Witch Prince Mega Knight
Mini P.E.K.K.A Witch Prince Mega Knight Valkyrie Giant Skeleton
Mini P.E.K.K.A Witch Prince Firecracker Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Prince Giant Skeleton Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Witch
Valkyrie Giant Skeleton Mega Knight
Mini P.E.K.K.A Witch Prince
Firecracker Mini P.E.K.K.A Valkyrie Prince Giant Skeleton Mega Knight
Valkyrie Witch Firecracker Giant Skeleton Mega Knight
Firecracker Witch
Mini P.E.K.K.A Prince Mega Knight Valkyrie Witch Giant Skeleton
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Witch Prince
Valkyrie Mega Knight Firecracker Witch Prince
Valkyrie Witch Firecracker Giant Skeleton Mega Knight
Mini P.E.K.K.A Prince
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Witch Prince Giant Skeleton
Firecracker Mini P.E.K.K.A Valkyrie Prince Mega Knight
Giant Skeleton Mega Knight Mini P.E.K.K.A Valkyrie Witch Prince
Mini P.E.K.K.A Valkyrie Prince Giant Skeleton Mega Knight
Giant Skeleton Mini P.E.K.K.A Valkyrie Witch Prince Mega Knight
Firecracker Witch
Mini P.E.K.K.A Prince Valkyrie Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Valkyrie Prince
Giant Skeleton Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Witch Prince
Witch
Mega Knight Mini P.E.K.K.A Valkyrie Witch Prince Giant Skeleton
Mega Knight Valkyrie Prince Giant Skeleton
Mini P.E.K.K.A Prince Giant Skeleton Mega Knight Valkyrie Witch
Firecracker Valkyrie Witch Mega Knight
Witch Firecracker Mini P.E.K.K.A Valkyrie Prince Giant Skeleton
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Valkyrie Prince Giant Skeleton
Firecracker Valkyrie Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Mini P.E.K.K.A Prince
Firecracker Valkyrie Prince
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince Mega Knight
Firecracker Valkyrie Witch Mega Knight
Prince Giant Skeleton Mega Knight
Prince
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Witch
Witch Prince Mega Knight
Firecracker
Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
Mega Knight
Firecracker
Prince Giant Skeleton Mega Knight
Firecracker
Witch Prince
Firecracker Witch
Firecracker Mini P.E.K.K.A Valkyrie Prince Mega Knight
Firecracker
Giant Skeleton
Firecracker Prince Mega Knight
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Prince Giant Skeleton Mega Knight
Prince
Firecracker Mega Knight

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