My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Bandit
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch Prince Bandit
Barbarian Barrel
Firecracker Wizard Goblin Barrel Witch Bandit
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Witch Prince Bandit
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Goblin Barrel Witch Prince Bandit
Fireball
Firecracker Wizard Goblin Barrel Witch Bandit
Poison
Firecracker Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Prince Bandit
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Bandit Mini P.E.K.K.A Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Goblin Barrel Prince Bandit
Mini P.E.K.K.A
Firecracker Wizard The Log
Wizard
Mini P.E.K.K.A Prince Bandit
Goblin Barrel
Prince Firecracker Bandit
Witch
Prince Bandit
Prince
Goblin Barrel Firecracker Wizard Witch The Log
The Log
Mini P.E.K.K.A Prince Bandit
Bandit
Firecracker Wizard Goblin Barrel Witch The Log

Defense Synergies 3 12

Firecracker
The Log Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A
The Log Firecracker Wizard Witch
Wizard
Mini P.E.K.K.A Prince The Log Bandit
Goblin Barrel
Witch
Mini P.E.K.K.A Prince The Log Bandit
Prince
The Log Firecracker Wizard Witch
The Log
Firecracker Mini P.E.K.K.A Prince Wizard Witch Bandit
Bandit
Firecracker Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Mini P.E.K.K.A Firecracker Witch Prince The Log Bandit
Mini P.E.K.K.A Witch Prince Bandit
Mini P.E.K.K.A Witch Prince Firecracker Bandit
Firecracker Mini P.E.K.K.A Prince The Log
The Log Firecracker Bandit
Firecracker Wizard Witch
The Log Bandit
Mini P.E.K.K.A Witch Prince
Firecracker Mini P.E.K.K.A Prince Bandit
Witch Firecracker Wizard The Log Bandit
Firecracker Wizard Witch
Mini P.E.K.K.A Prince Wizard Witch The Log Bandit
Wizard Firecracker Mini P.E.K.K.A Witch Prince The Log
Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A Prince The Log Bandit
Wizard Firecracker Mini P.E.K.K.A Witch Prince
Firecracker Wizard Witch Prince The Log Bandit
Wizard Witch The Log Firecracker Bandit
Mini P.E.K.K.A Prince
Wizard Firecracker Mini P.E.K.K.A Witch Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Prince Bandit
Bandit Firecracker Mini P.E.K.K.A Wizard Prince The Log
Bandit Mini P.E.K.K.A Witch Prince The Log
Mini P.E.K.K.A Prince The Log Bandit
Mini P.E.K.K.A Witch Prince Bandit
Firecracker Wizard Witch
Mini P.E.K.K.A Prince Witch Bandit
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Witch Prince The Log Bandit
Witch
Mini P.E.K.K.A Witch Prince
Prince The Log
Mini P.E.K.K.A Prince Wizard Witch Bandit
Wizard Firecracker Witch
Witch Firecracker Mini P.E.K.K.A Prince The Log
Firecracker Mini P.E.K.K.A Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker Prince The Log
Wizard Firecracker The Log
Firecracker Wizard Witch
Firecracker Wizard Witch The Log
The Log Firecracker Wizard
The Log Firecracker Wizard Bandit
Mini P.E.K.K.A Prince
Firecracker Wizard Prince The Log Bandit
Firecracker Wizard
Firecracker The Log Bandit
Firecracker Bandit
Firecracker Prince The Log
Firecracker Wizard Witch The Log Bandit
Firecracker Wizard The Log Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Prince The Log Bandit
Firecracker Wizard Witch The Log
Prince The Log
Wizard
Prince The Log
The Log
Firecracker The Log Wizard Witch
Witch
Firecracker The Log Wizard Witch Bandit
Wizard Witch Prince The Log Bandit
Firecracker The Log Bandit
Firecracker Wizard Witch
Firecracker Wizard Witch
Mini P.E.K.K.A
Wizard The Log Bandit
Firecracker
Prince
Firecracker Wizard The Log
Witch Prince Bandit
Firecracker Wizard Witch
The Log
Firecracker Mini P.E.K.K.A Wizard Prince
The Log Firecracker Wizard
Firecracker Prince
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch Prince The Log Bandit
Prince
Firecracker Wizard

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