My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Cannon Cart Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Cannon Cart Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Cannon Cart
Giant Snowball
Balloon
Zap
Firecracker Balloon Cannon Cart
Barbarian Barrel
Firecracker Wizard Cannon Cart
The Log
Firecracker Mini P.E.K.K.A Cannon Cart
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Balloon Cannon Cart
Fireball
Firecracker Wizard Balloon Cannon Cart
Poison
Firecracker Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Cannon Cart
Rocket
Wizard Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Tornado Mini P.E.K.K.A Wizard Balloon Cannon Cart Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Tornado Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Tornado Balloon Cannon Cart
Mini P.E.K.K.A
Firecracker Wizard Rage Tornado Electro Giant
Wizard
Tornado Mini P.E.K.K.A Rage Balloon
Rage
Balloon Mini P.E.K.K.A Wizard Cannon Cart
Tornado
Wizard Electro Giant Firecracker Mini P.E.K.K.A Balloon Cannon Cart
Balloon
Rage Firecracker Wizard Tornado
Cannon Cart
Firecracker Rage Tornado
Electro Giant
Tornado Mini P.E.K.K.A

Defense Synergies 1 9

Firecracker
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Firecracker Wizard Tornado Cannon Cart Electro Giant
Wizard
Tornado Mini P.E.K.K.A Cannon Cart
Rage
Tornado
Wizard Firecracker Mini P.E.K.K.A Cannon Cart Electro Giant
Balloon
Cannon Cart
Mini P.E.K.K.A Wizard Tornado
Electro Giant
Mini P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Wizard
Mini P.E.K.K.A Firecracker Cannon Cart
Mini P.E.K.K.A Tornado Cannon Cart
Mini P.E.K.K.A Firecracker Cannon Cart
Firecracker Mini P.E.K.K.A Tornado
Tornado Firecracker Cannon Cart
Tornado Firecracker Wizard
Cannon Cart Electro Giant
Mini P.E.K.K.A Tornado
Tornado Firecracker Mini P.E.K.K.A Cannon Cart
Firecracker Wizard Tornado Cannon Cart Electro Giant
Firecracker Wizard Tornado
Mini P.E.K.K.A Wizard Cannon Cart
Wizard Firecracker Mini P.E.K.K.A Tornado Cannon Cart
Mini P.E.K.K.A Cannon Cart
Tornado Mini P.E.K.K.A Electro Giant
Wizard Firecracker Mini P.E.K.K.A Tornado Cannon Cart
Firecracker Wizard Tornado Cannon Cart
Wizard Tornado Firecracker Cannon Cart
Mini P.E.K.K.A Tornado Cannon Cart
Wizard Firecracker Mini P.E.K.K.A Cannon Cart Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Cannon Cart Electro Giant
Firecracker Mini P.E.K.K.A Wizard Cannon Cart
Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Tornado Cannon Cart
Mini P.E.K.K.A Cannon Cart
Firecracker Wizard Electro Giant Tornado
Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Cannon Cart
Firecracker Mini P.E.K.K.A Tornado Cannon Cart
Mini P.E.K.K.A Cannon Cart
Tornado Electro Giant
Mini P.E.K.K.A Cannon Cart Wizard
Wizard Firecracker Cannon Cart Electro Giant
Electro Giant Firecracker Mini P.E.K.K.A Tornado Cannon Cart
Firecracker Mini P.E.K.K.A Wizard Cannon Cart Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado
Cannon Cart
Cannon Cart Firecracker
Wizard Firecracker
Firecracker Wizard Electro Giant Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Mini P.E.K.K.A Tornado
Firecracker Wizard Tornado Cannon Cart
Firecracker Wizard Tornado
Firecracker Cannon Cart
Firecracker Cannon Cart
Firecracker Cannon Cart
Firecracker Wizard Cannon Cart
Firecracker Wizard Cannon Cart
Tornado
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard Tornado Electro Giant
Wizard Tornado
Tornado
Cannon Cart
Firecracker Tornado Electro Giant Wizard
Firecracker Wizard Tornado
Wizard Tornado
Firecracker Tornado
Firecracker Wizard Tornado Electro Giant
Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Wizard
Firecracker
Firecracker Wizard
Cannon Cart
Firecracker Wizard Tornado
Firecracker Mini P.E.K.K.A Wizard Cannon Cart
Firecracker Wizard
Tornado Electro Giant
Firecracker Cannon Cart
Electro Giant Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Cannon Cart Electro Giant

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