My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Wizard Skeleton Army Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Skeleton Army Electro Wizard
Fireball
Firecracker Wizard Skeleton Army Electro Wizard
Poison
Firecracker Wizard Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Mini P.E.K.K.A Poison Electro Wizard Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Mini P.E.K.K.A Poison

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Wizard Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Skeleton Army
Poison
Mega Knight
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Poison Electro Wizard
Golden Knight

Defense Synergies 1 15

Firecracker
Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight Golden Knight
Mini P.E.K.K.A
Electro Wizard Firecracker Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight Golden Knight
Skeleton Army
Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Poison
Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Wizard Skeleton Army Poison Mega Knight
Mega Knight
Firecracker Wizard Poison Electro Wizard
Golden Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army Poison Mega Knight
Skeleton Army Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Wizard Poison
Poison Electro Wizard Mega Knight Golden Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army Poison Electro Wizard Firecracker Wizard Mega Knight
Firecracker Wizard Poison Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Wizard Electro Wizard
Wizard Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Poison Electro Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Skeleton Army Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army Poison Electro Wizard
Mega Knight Firecracker Wizard Skeleton Army Electro Wizard Golden Knight
Wizard Poison Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Wizard Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard
Poison Electro Wizard Firecracker Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Wizard Poison Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army
Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army Poison
Skeleton Army
Mega Knight Mini P.E.K.K.A Golden Knight
Skeleton Army Mega Knight Poison Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Wizard Golden Knight
Wizard Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker Mini P.E.K.K.A Poison Golden Knight
Poison Mega Knight Firecracker Mini P.E.K.K.A Wizard Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Golden Knight
Firecracker Poison Electro Wizard Golden Knight
Poison
Firecracker Poison
Wizard Poison Firecracker Mega Knight
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison Firecracker Wizard
Poison Firecracker Wizard Golden Knight
Mini P.E.K.K.A Poison Electro Wizard
Firecracker Poison Wizard Electro Wizard Golden Knight
Poison Firecracker Wizard
Poison Firecracker Golden Knight
Firecracker Poison
Firecracker Poison
Firecracker Wizard Poison Golden Knight
Firecracker Wizard Poison Mega Knight
Poison
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Poison Electro Wizard Mega Knight
Firecracker Wizard Poison Mega Knight Golden Knight
Poison Mega Knight
Wizard Poison
Poison
Firecracker Poison Wizard Mega Knight
Firecracker Poison Wizard Electro Wizard Golden Knight
Wizard Poison Mega Knight Golden Knight
Poison Firecracker Golden Knight
Poison Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard Poison
Mini P.E.K.K.A
Poison Wizard Mega Knight
Firecracker Poison Electro Wizard
Mega Knight
Firecracker Wizard Poison
Electro Wizard Skeleton Army
Poison Firecracker Wizard Electro Wizard
Poison Firecracker Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Firecracker Wizard Poison
Poison
Firecracker Mega Knight
Firecracker Poison Electro Wizard Golden Knight
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard Mega Knight Golden Knight

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