My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Magic Archer Sparky Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky Mighty Miner
Giant Snowball
Mighty Miner
Zap
Firecracker Sparky Mighty Miner
Barbarian Barrel
Firecracker Magic Archer Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Magic Archer Sparky
Fireball
Firecracker Magic Archer Sparky Mighty Miner
Poison
Firecracker Magic Archer Sparky
Lightning
Magic Archer Sparky Mighty Miner
Rocket
Magic Archer Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Sparky Mega Knight Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Poison Magic Archer Mighty Miner Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Poison Magic Archer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror P.E.K.K.A Sparky Mega Knight
Mirror
Firecracker Poison Magic Archer Sparky
Poison
P.E.K.K.A Mirror Mega Knight
P.E.K.K.A
Poison Magic Archer Firecracker
Magic Archer
P.E.K.K.A Mirror Mega Knight
Sparky
Firecracker Mirror
Mega Knight
Firecracker Poison Magic Archer
Mighty Miner

Defense Synergies 0 10

Firecracker
Mirror P.E.K.K.A Mega Knight
Mirror
Firecracker Poison Magic Archer Sparky Mega Knight
Poison
Mirror Sparky Mega Knight
P.E.K.K.A
Firecracker
Magic Archer
Mirror Mega Knight
Sparky
Mirror Poison
Mega Knight
Firecracker Mirror Poison Magic Archer
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Sparky
P.E.K.K.A Sparky Firecracker Mega Knight
P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Firecracker Mega Knight
Firecracker Poison P.E.K.K.A Sparky Mega Knight
Firecracker Magic Archer Mega Knight
Firecracker Poison Magic Archer
Poison P.E.K.K.A Magic Archer Sparky Mega Knight
P.E.K.K.A Sparky Mighty Miner
Firecracker Sparky Mega Knight
Poison Firecracker Magic Archer Mega Knight
Firecracker Poison Magic Archer
P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Firecracker Poison P.E.K.K.A Magic Archer
P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Firecracker Poison P.E.K.K.A
Mega Knight Firecracker Magic Archer
Poison Firecracker Magic Archer Mega Knight
P.E.K.K.A Sparky
Mega Knight Firecracker Poison P.E.K.K.A Sparky
P.E.K.K.A Sparky Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Sparky
Poison Firecracker Magic Archer Mega Knight
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Sparky Mega Knight Mighty Miner
Firecracker Poison Magic Archer
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Mighty Miner Sparky
P.E.K.K.A Mega Knight Firecracker Poison Magic Archer Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Poison
P.E.K.K.A Mega Knight Sparky
Firecracker Magic Archer Sparky Mega Knight
Sparky Firecracker Poison P.E.K.K.A Magic Archer Mighty Miner
Poison Mega Knight Firecracker P.E.K.K.A Magic Archer Sparky Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker Sparky
Firecracker Poison Magic Archer
Poison Magic Archer Sparky
Firecracker Poison Sparky
Poison Firecracker Magic Archer Sparky Mega Knight
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer Sparky
Poison Firecracker Magic Archer
Poison Firecracker
Poison Sparky
Firecracker Poison Magic Archer Sparky
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer Sparky
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer Sparky
Firecracker Poison Magic Archer Sparky
Magic Archer Firecracker Poison Sparky Mega Knight
Poison Sparky
Sparky
Firecracker Poison Magic Archer Sparky Mega Knight
Firecracker Poison Magic Archer Mega Knight
Poison Magic Archer Sparky Mega Knight
Poison
Sparky
Poison
Firecracker Poison Magic Archer Sparky Mega Knight
Firecracker Poison Magic Archer Sparky
Poison Magic Archer Sparky Mega Knight
Poison Firecracker Magic Archer Sparky
Poison Firecracker Magic Archer Sparky
Firecracker Poison
Sparky
Poison Magic Archer Sparky Mega Knight
Firecracker Poison Magic Archer Sparky
P.E.K.K.A Mighty Miner Sparky Mega Knight
Firecracker Poison Magic Archer Sparky
Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer Sparky Mega Knight
Firecracker Poison Magic Archer
Poison Sparky
Firecracker P.E.K.K.A Sparky Mega Knight
Firecracker Poison Magic Archer Sparky
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer Sparky Mega Knight
P.E.K.K.A Sparky
Firecracker Sparky Mega Knight
Poison

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