My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Firecracker Goblin Giant
Barbarian Barrel
Firecracker
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Electro Dragon
Fireball
Firecracker Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Freeze Poison Electro Dragon Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Firecracker Freeze

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Goblin Giant Mega Knight
Mirror
Firecracker Freeze Poison
Rage
Electro Dragon Goblin Giant
Freeze
Mirror Poison
Poison
Mirror Freeze Electro Dragon Goblin Giant Mega Knight
Electro Dragon
Rage Poison Goblin Giant Mega Knight
Goblin Giant
Firecracker Rage Poison Electro Dragon
Mega Knight
Firecracker Poison Electro Dragon

Defense Synergies 0 8

Firecracker
Mirror Electro Dragon Mega Knight
Mirror
Firecracker Poison Electro Dragon Mega Knight
Rage
Freeze
Mega Knight
Poison
Mirror Mega Knight
Electro Dragon
Firecracker Mirror
Goblin Giant
Mega Knight
Firecracker Mirror Freeze Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Goblin Giant
Firecracker Electro Dragon Mega Knight
Mega Knight Freeze Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Poison Mega Knight
Freeze Firecracker Electro Dragon Mega Knight
Firecracker Freeze Poison Electro Dragon
Poison Electro Dragon Goblin Giant Mega Knight
Firecracker Mega Knight
Poison Firecracker Freeze Electro Dragon Goblin Giant Mega Knight
Firecracker Poison Electro Dragon
Mega Knight Freeze Electro Dragon
Mega Knight Firecracker Freeze Poison Electro Dragon
Mega Knight
Freeze Mega Knight
Mega Knight Firecracker Poison Electro Dragon
Mega Knight Firecracker Electro Dragon
Freeze Poison Firecracker Electro Dragon Mega Knight
Mega Knight Firecracker Poison Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Firecracker Electro Dragon Mega Knight
Mega Knight Electro Dragon Goblin Giant
Mega Knight Goblin Giant
Goblin Giant Mega Knight
Firecracker Poison Freeze Electro Dragon Goblin Giant
Goblin Giant
Mega Knight Goblin Giant
Freeze Electro Dragon Mega Knight Firecracker Poison
Goblin Giant
Mega Knight Electro Dragon
Mega Knight Poison Goblin Giant
Mega Knight Goblin Giant
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Freeze Poison Goblin Giant
Poison Mega Knight Firecracker Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Freeze Electro Dragon
Firecracker Poison Electro Dragon
Poison Electro Dragon Goblin Giant
Firecracker Freeze Poison
Poison Firecracker Mega Knight
Firecracker Poison Freeze Electro Dragon Goblin Giant
Firecracker Poison
Poison Firecracker Freeze Electro Dragon
Poison Firecracker Electro Dragon
Poison Electro Dragon
Firecracker Poison Electro Dragon
Poison Firecracker Electro Dragon
Poison Firecracker
Firecracker Freeze Poison Electro Dragon
Firecracker Poison
Firecracker Poison Electro Dragon
Firecracker Poison Electro Dragon Mega Knight
Freeze Poison
Firecracker Poison Electro Dragon Mega Knight
Firecracker Poison Electro Dragon Mega Knight
Poison Mega Knight
Poison
Poison Electro Dragon
Firecracker Freeze Poison Electro Dragon Mega Knight
Firecracker Poison Electro Dragon
Poison Electro Dragon Mega Knight
Poison Firecracker
Poison Firecracker Electro Dragon
Electro Dragon Firecracker Freeze Poison
Poison Electro Dragon Mega Knight
Firecracker Freeze Poison Electro Dragon
Mega Knight
Firecracker Poison
Freeze Electro Dragon
Poison Firecracker Electro Dragon
Freeze
Poison Firecracker Electro Dragon Mega Knight
Firecracker Poison Electro Dragon
Poison
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Freeze Poison
Firecracker Poison Electro Dragon
Poison Electro Dragon Firecracker Freeze Goblin Giant Mega Knight
Firecracker Electro Dragon Mega Knight

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