My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Cannon Cart Electro Giant Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Electro Dragon
Zap
Firecracker Cannon Cart
Barbarian Barrel
Firecracker Cannon Cart
The Log
Firecracker Cannon Cart
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Electro Dragon Cannon Cart
Fireball
Firecracker Electro Dragon Cannon Cart
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon Cannon Cart Monk
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Tornado Electro Dragon Cannon Cart Monk Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Tornado Electro Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Tornado Cannon Cart Mega Knight Monk
Mirror
Electro Giant Firecracker Tornado Cannon Cart
Tornado
Electro Giant Firecracker Mirror Electro Dragon Cannon Cart Mega Knight
Electro Dragon
Tornado Cannon Cart Mega Knight
Cannon Cart
Firecracker Mirror Tornado Electro Dragon
Electro Giant
Mirror Tornado
Mega Knight
Firecracker Tornado Electro Dragon
Monk
Firecracker

Defense Synergies 1 11

Firecracker
Mirror Tornado Electro Dragon Mega Knight
Mirror
Tornado Firecracker Electro Dragon Mega Knight
Tornado
Mirror Firecracker Electro Dragon Cannon Cart Electro Giant Mega Knight
Electro Dragon
Firecracker Mirror Tornado Cannon Cart
Cannon Cart
Tornado Electro Dragon
Electro Giant
Tornado
Mega Knight
Firecracker Mirror Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Electro Dragon
Firecracker Electro Dragon Cannon Cart Mega Knight Monk
Tornado Mega Knight Electro Dragon Cannon Cart
Firecracker Electro Dragon Cannon Cart Mega Knight Monk
Firecracker Tornado Mega Knight Monk
Tornado Firecracker Electro Dragon Cannon Cart Mega Knight
Tornado Firecracker Electro Dragon
Electro Dragon Cannon Cart Electro Giant Mega Knight Monk
Tornado
Tornado Firecracker Cannon Cart Mega Knight
Firecracker Tornado Electro Dragon Cannon Cart Electro Giant Mega Knight
Firecracker Tornado Electro Dragon
Mega Knight Electro Dragon Cannon Cart
Mega Knight Firecracker Tornado Electro Dragon Cannon Cart
Cannon Cart Mega Knight
Tornado Monk Electro Giant Mega Knight
Mega Knight Firecracker Tornado Electro Dragon Cannon Cart
Mega Knight Firecracker Tornado Electro Dragon Cannon Cart
Tornado Firecracker Electro Dragon Cannon Cart Mega Knight
Tornado Cannon Cart
Mega Knight Firecracker Electro Dragon Cannon Cart Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart Electro Giant
Firecracker Electro Dragon Cannon Cart Mega Knight Monk
Mega Knight Electro Dragon Cannon Cart
Mega Knight Tornado Cannon Cart Monk
Cannon Cart Mega Knight
Firecracker Electro Giant Tornado Electro Dragon Monk
Cannon Cart
Mega Knight Cannon Cart
Electro Dragon Mega Knight Firecracker Tornado Cannon Cart Monk
Mega Knight Electro Dragon Cannon Cart
Mega Knight Monk Tornado Electro Giant
Cannon Cart Mega Knight
Firecracker Electro Dragon Cannon Cart Electro Giant Mega Knight
Electro Dragon Electro Giant Firecracker Tornado Cannon Cart Monk
Mega Knight Firecracker Electro Dragon Cannon Cart Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Monk
Firecracker Monk Tornado Electro Dragon
Electro Dragon Cannon Cart
Cannon Cart Firecracker
Firecracker Mega Knight
Firecracker Electro Giant Tornado Electro Dragon Monk
Firecracker Tornado
Firecracker Tornado Electro Dragon
Monk Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Monk Tornado Electro Dragon Cannon Cart
Monk Firecracker Tornado Electro Dragon
Firecracker Cannon Cart
Firecracker Electro Dragon Cannon Cart Monk
Firecracker Cannon Cart
Firecracker Electro Dragon Cannon Cart
Firecracker Electro Dragon Cannon Cart Mega Knight
Monk Tornado
Firecracker Electro Dragon Mega Knight Monk
Firecracker Tornado Electro Dragon Electro Giant Mega Knight Monk
Mega Knight Monk
Tornado
Tornado Monk
Electro Dragon Cannon Cart Monk
Firecracker Tornado Electro Giant Electro Dragon Mega Knight
Firecracker Tornado Electro Dragon Monk
Tornado Electro Dragon Mega Knight Monk
Firecracker Tornado
Firecracker Tornado Electro Dragon Electro Giant
Electro Dragon Firecracker Electro Giant
Electro Dragon Mega Knight
Firecracker Electro Dragon Monk
Mega Knight
Firecracker Monk
Electro Dragon Cannon Cart
Firecracker Tornado Electro Dragon Monk
Firecracker Electro Dragon Cannon Cart Mega Knight
Firecracker Electro Dragon
Monk Tornado Electro Giant
Firecracker Electro Dragon Cannon Cart Mega Knight
Electro Dragon Electro Giant Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Cannon Cart Electro Giant Mega Knight Monk
Cannon Cart
Firecracker Electro Dragon Mega Knight Monk

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