My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Inferno Dragon Ram Rider
Giant Snowball
Wall Breakers Inferno Dragon Lumberjack Ram Rider
Zap
Firecracker Wall Breakers Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Wall Breakers Lumberjack
The Log
Firecracker Wall Breakers Lumberjack Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Wall Breakers Inferno Dragon Lumberjack Ram Rider
Fireball
Firecracker Wall Breakers Inferno Dragon Lumberjack Ram Rider
Poison
Firecracker
Lightning
Inferno Dragon Lumberjack Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers The Log Firecracker Inferno Dragon Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Wall Breakers The Log Firecracker

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Wall Breakers Inferno Dragon Lumberjack Ram Rider Mega Knight
Mirror
The Log Firecracker Wall Breakers Lumberjack Ram Rider
Wall Breakers
Firecracker Mirror The Log Mega Knight
The Log
Mirror Wall Breakers Lumberjack Ram Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Firecracker Mirror The Log Ram Rider Mega Knight
Ram Rider
Firecracker Mirror The Log Lumberjack Mega Knight
Mega Knight
Inferno Dragon Firecracker Wall Breakers The Log Lumberjack Ram Rider

Defense Synergies 1 13

Firecracker
The Log Mirror Lumberjack Mega Knight
Mirror
Firecracker The Log Inferno Dragon Lumberjack Mega Knight
Wall Breakers
The Log
Firecracker Mirror Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon
Mirror The Log Mega Knight
Lumberjack
Firecracker Mirror The Log Ram Rider
Ram Rider
The Log Lumberjack
Mega Knight
Firecracker Mirror The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Ram Rider
Inferno Dragon Lumberjack Firecracker The Log Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Inferno Dragon
Inferno Dragon Lumberjack Firecracker Ram Rider Mega Knight
Firecracker The Log Lumberjack Mega Knight
The Log Firecracker Lumberjack Mega Knight
Inferno Dragon Ram Rider Firecracker
The Log Ram Rider Mega Knight
Inferno Dragon Lumberjack
Firecracker Lumberjack Mega Knight
Firecracker The Log Lumberjack Ram Rider Mega Knight
Inferno Dragon Firecracker Ram Rider
Lumberjack Mega Knight The Log Ram Rider
Mega Knight Firecracker The Log Lumberjack
Inferno Dragon Lumberjack Ram Rider Mega Knight
The Log Inferno Dragon Lumberjack Ram Rider Mega Knight
Mega Knight Firecracker Lumberjack
Mega Knight Firecracker The Log Lumberjack Ram Rider
The Log Firecracker Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon Lumberjack Ram Rider
Mega Knight Firecracker The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Firecracker The Log Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight The Log Ram Rider
Lumberjack Mega Knight The Log Ram Rider
Inferno Dragon Lumberjack Ram Rider Mega Knight
Firecracker Ram Rider
Lumberjack Ram Rider
Mega Knight Inferno Dragon Lumberjack
Mega Knight Firecracker The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight The Log
Mega Knight Lumberjack Ram Rider
Firecracker Mega Knight
Firecracker The Log Inferno Dragon Lumberjack
Mega Knight Firecracker The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ram Rider
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
The Log Firecracker Ram Rider
Lumberjack
Firecracker The Log Ram Rider
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log Ram Rider
The Log Ram Rider Mega Knight
Firecracker The Log
Firecracker
Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Firecracker Ram Rider
The Log
Firecracker Lumberjack Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight

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