My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Clone
Giant Snowball
Wall Breakers Clone Electro Dragon
Zap
Firecracker Wall Breakers Clone
Barbarian Barrel
Firecracker Wall Breakers Clone
The Log
Firecracker Wall Breakers Clone
Earthquake
Firecracker Clone
Arrows
Firecracker Wall Breakers Clone
Royal Delivery
Firecracker Wall Breakers Clone Electro Dragon
Fireball
Firecracker Wall Breakers Clone Electro Dragon
Poison
Firecracker Clone Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Rage Firecracker Clone Void Freeze Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Wall Breakers Rage Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Wall Breakers
Mirror
Firecracker Wall Breakers Freeze
Wall Breakers
Firecracker Mirror
Rage
Electro Dragon
Clone
Void
Freeze
Mirror
Electro Dragon
Rage

Defense Synergies 0 3

Firecracker
Mirror Electro Dragon
Mirror
Firecracker Electro Dragon
Wall Breakers
Rage
Clone
Void
Freeze
Electro Dragon
Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Electro Dragon
Firecracker Electro Dragon
Void Freeze Electro Dragon
Firecracker Electro Dragon
Firecracker
Freeze Firecracker Electro Dragon
Firecracker Void Freeze Electro Dragon
Void Electro Dragon
Firecracker
Firecracker Freeze Electro Dragon
Firecracker Electro Dragon
Freeze Electro Dragon
Firecracker Freeze Electro Dragon
Freeze
Firecracker Electro Dragon
Firecracker Electro Dragon
Freeze Firecracker Electro Dragon
Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void
Void Firecracker Electro Dragon
Electro Dragon
Firecracker Freeze Electro Dragon
Void
Void Freeze Electro Dragon Firecracker
Electro Dragon
Void
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze
Firecracker Freeze Electro Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Freeze Electro Dragon
Firecracker Void Electro Dragon
Void Electro Dragon
Firecracker Void Freeze
Firecracker
Firecracker Freeze Electro Dragon
Firecracker
Firecracker Freeze Electro Dragon
Void Firecracker Electro Dragon
Void Electro Dragon
Firecracker Void Electro Dragon
Void Firecracker Electro Dragon
Firecracker Void
Firecracker Void Freeze Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Freeze
Void Firecracker Electro Dragon
Firecracker Void Electro Dragon
Void
Void
Void
Void Electro Dragon
Firecracker Freeze Electro Dragon
Firecracker Void Electro Dragon
Void Electro Dragon
Void Firecracker
Firecracker Void Electro Dragon
Electro Dragon Firecracker Void Freeze
Void
Void Electro Dragon
Void Firecracker Freeze Electro Dragon
Firecracker
Void Freeze Electro Dragon
Firecracker Electro Dragon
Freeze
Void Firecracker Electro Dragon
Firecracker Electro Dragon
Void
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze
Firecracker Void Electro Dragon
Void Electro Dragon Firecracker Freeze
Firecracker Void Electro Dragon
Void

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