My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Bandit Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Bandit Fisherman
Giant Snowball
Battle Ram Goblin Barrel Fisherman
Zap
Firecracker Mortar Battle Ram Goblin Barrel Bandit Fisherman
Barbarian Barrel
Firecracker Mortar Battle Ram Goblin Barrel Bandit
The Log
Firecracker Battle Ram Goblin Barrel Bandit Fisherman
Earthquake
Firecracker Mortar Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Battle Ram Goblin Barrel Bandit Fisherman
Fireball
Firecracker Mortar Battle Ram Goblin Barrel Bandit Fisherman
Poison
Firecracker Mortar Fisherman
Lightning
Mortar Battle Ram Bandit Fisherman
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Bandit Fisherman Mortar Fireball Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Goblin Barrel Bandit Fisherman

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Battle Ram Goblin Barrel Bandit Fisherman Mega Knight
Mortar
Firecracker Fireball Bandit
Fireball
Mortar Battle Ram Mega Knight
Battle Ram
Bandit Firecracker Fireball Goblin Barrel
Goblin Barrel
Firecracker Battle Ram Bandit Mega Knight
Bandit
Battle Ram Firecracker Mortar Goblin Barrel Mega Knight
Fisherman
Firecracker Mega Knight
Mega Knight
Firecracker Fireball Goblin Barrel Bandit Fisherman

Defense Synergies 0 11

Firecracker
Mortar Bandit Fisherman Mega Knight
Mortar
Firecracker Fireball Bandit
Fireball
Mortar Bandit Mega Knight
Battle Ram
Goblin Barrel
Bandit
Firecracker Mortar Fireball Fisherman Mega Knight
Fisherman
Firecracker Bandit Mega Knight
Mega Knight
Firecracker Fireball Bandit Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Fireball
Firecracker Mortar Bandit Fisherman Mega Knight
Mortar Fisherman Mega Knight Bandit
Firecracker Mortar Bandit Fisherman Mega Knight
Firecracker Fireball Mega Knight
Fireball Firecracker Bandit Mega Knight
Firecracker Mortar Fireball
Fireball Bandit Mega Knight
Mortar Fisherman
Firecracker Bandit Fisherman Mega Knight
Firecracker Fireball Bandit Fisherman Mega Knight
Firecracker Fireball
Mortar Mega Knight Fireball Bandit
Fireball Mega Knight Firecracker Mortar
Mortar Bandit Mega Knight
Mortar Fireball Bandit Fisherman Mega Knight
Mega Knight Firecracker Mortar Fireball Fisherman
Mortar Fireball Mega Knight Firecracker Bandit Fisherman
Mortar Firecracker Fireball Bandit Fisherman Mega Knight
Mortar Fisherman
Mega Knight Firecracker Fireball Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Bandit Fisherman
Fireball Bandit Firecracker Mortar Fisherman Mega Knight
Bandit Mega Knight Fisherman
Mega Knight Fireball Bandit Fisherman
Bandit Fisherman Mega Knight
Firecracker Fireball
Fireball Bandit
Mega Knight Fisherman
Mega Knight Firecracker Mortar Fireball Bandit
Mega Knight
Mega Knight Fireball
Mega Knight Fireball Bandit
Firecracker Fireball Mega Knight
Firecracker Mortar Fireball Fisherman
Mega Knight Firecracker Fireball
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar Bandit
Firecracker Mortar Fireball Bandit Fisherman
Fireball Bandit
Firecracker Fireball
Fireball Firecracker Mortar Mega Knight
Firecracker Fireball
Firecracker Mortar
Fireball Firecracker
Fireball Firecracker Mortar Bandit Fisherman
Fireball Fisherman
Firecracker Mortar Fireball Bandit Fisherman
Fireball Firecracker
Firecracker Mortar Fireball Bandit Fisherman
Firecracker Mortar Fireball Bandit Fisherman
Firecracker Mortar Fireball Fisherman
Firecracker Mortar Fireball Bandit
Firecracker Mortar Fireball Bandit Mega Knight
Mortar Fireball
Fisherman
Firecracker Mortar Fireball Bandit Fisherman Mega Knight
Firecracker Mortar Fireball Mega Knight
Fireball Mega Knight
Fireball
Fisherman
Mortar Fireball
Firecracker Mortar Fireball Mega Knight
Fisherman
Firecracker Mortar Fireball Bandit Fisherman
Fireball Mortar Bandit Fisherman Mega Knight
Fireball Firecracker Mortar Bandit Fisherman
Firecracker Fireball
Firecracker Fireball
Fireball
Mortar Fireball Bandit Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Bandit
Fireball Firecracker
Fireball
Fireball Firecracker Mega Knight
Firecracker Mortar Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Mortar Fireball Bandit Mega Knight

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