My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Battle Healer Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Firecracker Mortar Skeleton Army
Barbarian Barrel
Firecracker Mortar Valkyrie Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Mortar Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Battle Healer Skeleton Army Baby Dragon
Fireball
Firecracker Mortar Battle Healer Skeleton Army Baby Dragon
Poison
Firecracker Mortar Battle Healer Skeleton Army
Lightning
Mortar Valkyrie Battle Healer Baby Dragon
Rocket
Mortar Valkyrie Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Mortar Fireball Valkyrie Battle Healer Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Mortar Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Valkyrie Battle Healer Baby Dragon Mega Knight
Mortar
Firecracker Fireball Battle Healer Baby Dragon
Fireball
Mortar Baby Dragon Mega Knight
Valkyrie
Firecracker Battle Healer Baby Dragon
Battle Healer
Baby Dragon Firecracker Mortar Valkyrie
Skeleton Army
Baby Dragon
Battle Healer Firecracker Mortar Fireball Valkyrie Mega Knight
Mega Knight
Firecracker Fireball Baby Dragon

Defense Synergies 2 15

Firecracker
Valkyrie Mortar Battle Healer Skeleton Army Baby Dragon Mega Knight
Mortar
Firecracker Fireball Valkyrie Skeleton Army Baby Dragon
Fireball
Mortar Valkyrie Battle Healer Mega Knight
Valkyrie
Firecracker Mortar Fireball Battle Healer Baby Dragon
Battle Healer
Baby Dragon Firecracker Fireball Valkyrie
Skeleton Army
Firecracker Mortar
Baby Dragon
Battle Healer Firecracker Mortar Valkyrie Mega Knight
Mega Knight
Firecracker Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Fireball Valkyrie Baby Dragon
Skeleton Army Firecracker Mortar Valkyrie Battle Healer Mega Knight
Mortar Skeleton Army Mega Knight Valkyrie
Skeleton Army Firecracker Mortar Valkyrie Mega Knight
Firecracker Fireball Valkyrie Battle Healer Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Mortar Fireball Baby Dragon
Fireball Valkyrie Battle Healer Baby Dragon Mega Knight
Mortar Skeleton Army
Skeleton Army Firecracker Valkyrie Battle Healer Mega Knight
Valkyrie Skeleton Army Firecracker Fireball Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Mortar Skeleton Army Mega Knight Fireball Valkyrie Battle Healer
Fireball Valkyrie Skeleton Army Mega Knight Firecracker Mortar Baby Dragon
Skeleton Army Mortar Mega Knight
Skeleton Army Mortar Fireball Mega Knight
Mega Knight Firecracker Mortar Fireball Valkyrie Skeleton Army
Mortar Fireball Mega Knight Firecracker Valkyrie Battle Healer Skeleton Army Baby Dragon
Mortar Valkyrie Baby Dragon Firecracker Fireball Battle Healer Mega Knight
Mortar
Valkyrie Skeleton Army Mega Knight Firecracker Fireball Battle Healer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Fireball Battle Healer
Fireball Firecracker Mortar Valkyrie Battle Healer Baby Dragon Mega Knight
Skeleton Army Mega Knight Valkyrie Battle Healer
Valkyrie Skeleton Army Mega Knight Fireball Battle Healer
Valkyrie Battle Healer Skeleton Army Mega Knight
Firecracker Fireball Baby Dragon
Skeleton Army Fireball Valkyrie Battle Healer
Mega Knight Valkyrie Battle Healer Skeleton Army
Mega Knight Firecracker Mortar Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Fireball Valkyrie
Skeleton Army Mega Knight Fireball Valkyrie
Firecracker Fireball Valkyrie Skeleton Army Baby Dragon Mega Knight
Skeleton Army Firecracker Mortar Fireball Valkyrie Battle Healer Baby Dragon
Valkyrie Mega Knight Firecracker Fireball Battle Healer Baby Dragon
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar Valkyrie Baby Dragon
Firecracker Mortar Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Fireball Valkyrie
Fireball Firecracker Mortar Valkyrie Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Firecracker Mortar Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Firecracker Mortar
Fireball
Firecracker Mortar Fireball Valkyrie
Fireball Firecracker Baby Dragon
Firecracker Mortar Fireball Baby Dragon
Firecracker Mortar Fireball Baby Dragon
Firecracker Mortar Fireball Baby Dragon
Firecracker Mortar Fireball Baby Dragon
Firecracker Mortar Fireball Baby Dragon Mega Knight
Mortar Fireball
Firecracker Mortar Fireball Baby Dragon Mega Knight
Firecracker Mortar Fireball Valkyrie Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Mortar Fireball Baby Dragon
Firecracker Mortar Fireball Valkyrie Baby Dragon Mega Knight
Firecracker Mortar Fireball Baby Dragon
Fireball Mortar Baby Dragon Mega Knight
Fireball Firecracker Mortar Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball
Fireball
Mortar Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Skeleton Army
Fireball Firecracker Baby Dragon
Fireball
Fireball Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Mortar Fireball Baby Dragon
Fireball
Firecracker Mega Knight
Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Mortar Fireball Baby Dragon Mega Knight

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