My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Wall Breakers Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince
Giant Snowball
Wall Breakers
Zap
Firecracker Mortar Wall Breakers Dark Prince
Barbarian Barrel
Firecracker Mortar Wall Breakers Dark Prince Magic Archer
The Log
Firecracker Wall Breakers Dark Prince
Earthquake
Firecracker Mortar
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Wall Breakers Dark Prince P.E.K.K.A Magic Archer
Fireball
Firecracker Mortar Wall Breakers Magic Archer
Poison
Firecracker Mortar Magic Archer
Lightning
Mortar Dark Prince Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Mortar Fireball Dark Prince Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Firecracker Mortar

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Wall Breakers Dark Prince P.E.K.K.A
Mortar
Firecracker Fireball Dark Prince The Log
Fireball
Mortar Wall Breakers Dark Prince The Log Magic Archer
Wall Breakers
Firecracker Fireball The Log
Dark Prince
Firecracker Mortar Fireball Magic Archer
P.E.K.K.A
Magic Archer Firecracker The Log
The Log
Mortar Fireball Wall Breakers P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Fireball Dark Prince The Log

Defense Synergies 3 9

Firecracker
The Log Mortar Dark Prince P.E.K.K.A
Mortar
Firecracker Fireball The Log
Fireball
The Log Mortar Dark Prince
Wall Breakers
Dark Prince
Firecracker Fireball The Log Magic Archer
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Fireball P.E.K.K.A Mortar Dark Prince Magic Archer
Magic Archer
Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Fireball The Log Magic Archer
P.E.K.K.A Firecracker Mortar Dark Prince The Log
Mortar P.E.K.K.A Dark Prince
P.E.K.K.A Firecracker Mortar Dark Prince
Firecracker Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Firecracker Dark Prince Magic Archer
Firecracker Mortar Fireball Magic Archer
Fireball P.E.K.K.A The Log Magic Archer
P.E.K.K.A Mortar
Firecracker Dark Prince
Firecracker Fireball Dark Prince The Log Magic Archer
Firecracker Fireball Magic Archer
Mortar P.E.K.K.A Fireball Dark Prince The Log
Fireball Firecracker Mortar Dark Prince P.E.K.K.A The Log Magic Archer
P.E.K.K.A Mortar
Mortar Fireball P.E.K.K.A The Log
Firecracker Mortar Fireball Dark Prince P.E.K.K.A
Mortar Fireball Firecracker Dark Prince The Log Magic Archer
Mortar The Log Firecracker Fireball Dark Prince Magic Archer
P.E.K.K.A Mortar
Dark Prince Firecracker Fireball P.E.K.K.A The Log
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince P.E.K.K.A
Fireball Firecracker Mortar The Log Magic Archer
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Fireball The Log
P.E.K.K.A Dark Prince
Firecracker Fireball Magic Archer
Dark Prince P.E.K.K.A Fireball
P.E.K.K.A Dark Prince
P.E.K.K.A Firecracker Mortar Fireball Dark Prince The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Fireball Dark Prince The Log
Dark Prince P.E.K.K.A Fireball
Firecracker Fireball Magic Archer
Firecracker Mortar Fireball Dark Prince P.E.K.K.A The Log Magic Archer
Firecracker Fireball Dark Prince P.E.K.K.A The Log Magic Archer
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Mortar The Log
Firecracker Mortar Fireball The Log Magic Archer
Fireball The Log Magic Archer
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Mortar Dark Prince The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Mortar The Log Magic Archer
Fireball The Log Firecracker Magic Archer
Fireball The Log Firecracker Mortar
Fireball
Firecracker Mortar Fireball Dark Prince The Log Magic Archer
Fireball Firecracker Magic Archer
Firecracker Mortar Fireball The Log Magic Archer
Firecracker Mortar Fireball Magic Archer
Firecracker Mortar Fireball The Log Magic Archer
Firecracker Mortar Fireball The Log Magic Archer
Magic Archer Firecracker Mortar Fireball The Log
Mortar Fireball
Firecracker Mortar Fireball Dark Prince The Log Magic Archer
Firecracker Mortar Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Mortar Fireball The Log
Firecracker The Log Mortar Fireball Dark Prince Magic Archer
Firecracker Mortar Fireball The Log Magic Archer
Fireball Mortar The Log Magic Archer
Fireball Firecracker Mortar The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball
Fireball
Mortar Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
P.E.K.K.A
Firecracker Fireball The Log Magic Archer
Fireball Dark Prince Magic Archer
Fireball Firecracker Magic Archer
The Log Fireball
Fireball Firecracker Dark Prince Magic Archer
The Log Firecracker Mortar Fireball Magic Archer
Fireball
Firecracker Dark Prince P.E.K.K.A
Firecracker Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Mortar Fireball Dark Prince The Log Magic Archer
P.E.K.K.A
Fireball Firecracker Mortar

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