My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton King
Giant Snowball
Goblin Barrel Witch Skeleton King
Zap
Firecracker Mortar Inferno Tower Goblin Barrel Witch Skeleton King
Barbarian Barrel
Firecracker Mortar Inferno Tower Goblin Barrel Witch Skeleton King
The Log
Firecracker Goblin Barrel Witch Skeleton King
Earthquake
Firecracker Mortar Inferno Tower Goblin Barrel Witch Skeleton King
Arrows
Firecracker Goblin Barrel Witch Skeleton King
Royal Delivery
Firecracker Goblin Barrel Witch P.E.K.K.A Skeleton King
Fireball
Firecracker Mortar Inferno Tower Goblin Barrel Witch Skeleton King
Poison
Firecracker Mortar Inferno Tower Witch Skeleton King
Lightning
Mortar Inferno Tower Witch Skeleton King
Rocket
Mortar Inferno Tower Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Mortar Skeleton King Inferno Tower Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Mortar Skeleton King

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Goblin Barrel P.E.K.K.A Mega Knight
Mortar
Firecracker Skeleton King
Inferno Tower
Goblin Barrel
Firecracker P.E.K.K.A Mega Knight Skeleton King
Witch
P.E.K.K.A Mega Knight Skeleton King
P.E.K.K.A
Firecracker Goblin Barrel Witch
Mega Knight
Firecracker Goblin Barrel Witch
Skeleton King
Mortar Goblin Barrel Witch

Defense Synergies 0 9

Firecracker
Mortar Inferno Tower P.E.K.K.A Mega Knight
Mortar
Firecracker Inferno Tower Skeleton King
Inferno Tower
Firecracker Mortar Mega Knight Skeleton King
Goblin Barrel
Witch
Mega Knight
P.E.K.K.A
Firecracker
Mega Knight
Firecracker Inferno Tower Witch
Skeleton King
Mortar Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Inferno Tower
Inferno Tower P.E.K.K.A Firecracker Mortar Witch Mega Knight
Mortar Inferno Tower Witch P.E.K.K.A Mega Knight
Inferno Tower Witch P.E.K.K.A Firecracker Mortar Mega Knight Skeleton King
Firecracker P.E.K.K.A Mega Knight
Firecracker Mega Knight
Inferno Tower Firecracker Mortar Witch
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Witch P.E.K.K.A Mortar Skeleton King
Firecracker Inferno Tower Mega Knight
Witch Firecracker Mega Knight Skeleton King
Inferno Tower Firecracker Witch
Mortar Inferno Tower P.E.K.K.A Mega Knight Witch
Mega Knight Firecracker Mortar Witch P.E.K.K.A Skeleton King
Inferno Tower P.E.K.K.A Mortar Mega Knight Skeleton King
Inferno Tower Mortar P.E.K.K.A Mega Knight
Mega Knight Firecracker Mortar Inferno Tower Witch P.E.K.K.A
Mortar Mega Knight Firecracker Witch
Mortar Witch Firecracker Mega Knight
P.E.K.K.A Mortar Inferno Tower
Mega Knight Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch P.E.K.K.A
Firecracker Mortar Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Witch
P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Witch Mega Knight
Firecracker Witch
P.E.K.K.A Inferno Tower Witch
Inferno Tower P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Firecracker Mortar Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Witch Skeleton King
Firecracker Witch Mega Knight
Inferno Tower Witch Firecracker Mortar P.E.K.K.A Skeleton King
Mega Knight Firecracker Inferno Tower Witch P.E.K.K.A Skeleton King
Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar
Firecracker
Firecracker Mortar Mega Knight
Firecracker Witch
Firecracker Mortar Witch
Firecracker
Firecracker Mortar
Firecracker Mortar
Firecracker
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar Witch
Firecracker Mortar Mega Knight
Mortar
Firecracker Mortar Mega Knight
Firecracker Mortar Witch Mega Knight
Mega Knight
Mortar
Firecracker Mortar Witch Mega Knight
Witch
Firecracker Mortar Witch
Mortar Witch Mega Knight
Firecracker Mortar
Firecracker Witch
Firecracker Witch
Mortar Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Witch
Firecracker Witch
Firecracker Mega Knight
Firecracker Mortar Skeleton King
Firecracker P.E.K.K.A Mega Knight
Firecracker Witch Skeleton King
Firecracker Witch
Firecracker Mortar Witch Mega Knight
P.E.K.K.A
Firecracker Mortar Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: