My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Clone
Giant Snowball
Wall Breakers Clone Princess
Zap
Firecracker Mortar Wall Breakers Clone Princess
Barbarian Barrel
Firecracker Mortar Wall Breakers Clone Princess
The Log
Firecracker Mini P.E.K.K.A Wall Breakers Clone Princess
Earthquake
Firecracker Mortar Clone
Arrows
Firecracker Wall Breakers Clone Princess
Royal Delivery
Firecracker Mini P.E.K.K.A Wall Breakers Clone Princess
Fireball
Firecracker Mortar Wall Breakers Clone Princess
Poison
Firecracker Mortar Clone Princess
Lightning
Mortar Mini P.E.K.K.A
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers The Log Firecracker Clone Princess Mortar Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Wall Breakers The Log Firecracker

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Mini P.E.K.K.A Mirror Wall Breakers Princess
Mortar
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mirror The Log Princess
Mirror
The Log Firecracker Mini P.E.K.K.A Wall Breakers Princess
Wall Breakers
Firecracker Mirror The Log Princess
Clone
The Log
Mirror Mortar Mini P.E.K.K.A Wall Breakers Princess
Princess
Firecracker Mini P.E.K.K.A Mirror Wall Breakers The Log

Defense Synergies 2 12

Firecracker
The Log Mortar Mini P.E.K.K.A Mirror Princess
Mortar
Firecracker Mirror The Log Princess
Mini P.E.K.K.A
The Log Firecracker Mirror Princess
Mirror
Firecracker Mortar Mini P.E.K.K.A The Log Princess
Wall Breakers
Clone
The Log
Firecracker Mini P.E.K.K.A Mortar Mirror Princess
Princess
Firecracker Mortar Mini P.E.K.K.A Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar The Log
Mini P.E.K.K.A Firecracker Mortar The Log
Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Firecracker Mortar
Firecracker Mini P.E.K.K.A The Log Princess
The Log Firecracker
Firecracker Mortar Princess
The Log
Mini P.E.K.K.A Mortar Princess
Firecracker Mini P.E.K.K.A
Firecracker The Log Princess
Firecracker Princess
Mortar Mini P.E.K.K.A The Log
Firecracker Mortar Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A Mortar
Mortar Mini P.E.K.K.A The Log
Firecracker Mortar Mini P.E.K.K.A
Mortar Firecracker The Log
Mortar The Log Firecracker Princess
Mini P.E.K.K.A Mortar
Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Firecracker Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Firecracker Princess
Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A
Firecracker Princess
Firecracker Mortar Mini P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A The Log Princess
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Mortar The Log
Firecracker Mortar The Log Princess
The Log
Firecracker The Log
Firecracker Mortar The Log
Firecracker Princess
Firecracker Mortar The Log Princess
The Log Firecracker Princess
The Log Firecracker Mortar
Mini P.E.K.K.A
Firecracker Mortar The Log Princess
Firecracker Princess
Firecracker Mortar The Log Princess
Firecracker Mortar Princess
Princess Firecracker Mortar The Log
Firecracker Mortar The Log Princess
Firecracker Mortar The Log Princess
Mortar
Mini P.E.K.K.A
Firecracker Mortar Mini P.E.K.K.A The Log Princess
Firecracker Mortar The Log Princess
The Log
Princess
The Log
Mortar The Log
Firecracker The Log Mortar Princess
Firecracker Mortar The Log Princess
Mortar The Log Princess
Firecracker Mortar The Log
Firecracker Princess
Firecracker
Mini P.E.K.K.A
Mortar The Log
Firecracker Princess
Firecracker The Log Princess
Princess
Firecracker Princess
The Log
Firecracker Mini P.E.K.K.A Princess
The Log Firecracker Mortar Princess
Firecracker
Firecracker The Log Princess
Firecracker Princess
Firecracker Mortar The Log Princess
Firecracker Mortar

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