My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Inferno Dragon Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Firecracker Mortar Inferno Dragon
Barbarian Barrel
Firecracker Mortar Lumberjack
The Log
Firecracker Mini P.E.K.K.A Lumberjack
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Firecracker Mortar Inferno Dragon Lumberjack
Poison
Firecracker Mortar
Lightning
Mortar Mini P.E.K.K.A Inferno Dragon Lumberjack Goblinstein
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Mortar Mini P.E.K.K.A Inferno Dragon Lumberjack Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Mortar Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Mortar
Firecracker The Log
Mini P.E.K.K.A
Firecracker The Log Lumberjack
P.E.K.K.A
Firecracker The Log Lumberjack
The Log
Mortar Mini P.E.K.K.A P.E.K.K.A Lumberjack
Inferno Dragon
Firecracker
Lumberjack
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Goblinstein

Defense Synergies 3 9

Firecracker
The Log Mortar Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mortar
Firecracker The Log Inferno Dragon Lumberjack
Mini P.E.K.K.A
The Log Firecracker
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Mortar Inferno Dragon Lumberjack
Inferno Dragon
Mortar The Log
Lumberjack
Firecracker Mortar The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar The Log
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack Firecracker Mortar The Log
Mortar Mini P.E.K.K.A P.E.K.K.A Lumberjack Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack Firecracker Mortar
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
The Log Firecracker Lumberjack
Inferno Dragon Firecracker Mortar
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Mortar Lumberjack
Firecracker Mini P.E.K.K.A Lumberjack
Firecracker The Log Lumberjack
Inferno Dragon Firecracker
Mortar Mini P.E.K.K.A P.E.K.K.A Lumberjack The Log
Firecracker Mortar Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Mortar Lumberjack
Mortar Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon Lumberjack
Firecracker Mortar Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mortar Firecracker The Log Lumberjack
Mortar The Log Firecracker Inferno Dragon Lumberjack
Mini P.E.K.K.A P.E.K.K.A Mortar Inferno Dragon Lumberjack
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack P.E.K.K.A
Firecracker Mortar Mini P.E.K.K.A The Log Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Lumberjack The Log
P.E.K.K.A Mini P.E.K.K.A Inferno Dragon Lumberjack
Firecracker
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Firecracker Mortar Mini P.E.K.K.A The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mini P.E.K.K.A Lumberjack
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Firecracker
Firecracker Mortar Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon Lumberjack
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log
Firecracker Mortar The Log
The Log
Firecracker The Log
Firecracker Mortar The Log
Firecracker
Firecracker Mortar The Log
The Log Firecracker
The Log Firecracker Mortar
Mini P.E.K.K.A Lumberjack
Firecracker Mortar The Log
Firecracker
Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
Firecracker Mortar The Log
Mortar
Mini P.E.K.K.A
Firecracker Mortar Mini P.E.K.K.A The Log
Firecracker Mortar The Log
The Log
The Log
Mortar The Log
Firecracker The Log Mortar
Inferno Dragon
Firecracker Mortar The Log
Mortar The Log
Firecracker Mortar The Log
Firecracker
Firecracker
Mini P.E.K.K.A
Mortar The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Firecracker
The Log
Firecracker Mini P.E.K.K.A Lumberjack
The Log Firecracker Mortar
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker Mortar The Log
P.E.K.K.A Inferno Dragon
Firecracker Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: