My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Firecracker Mortar Dart Goblin
Barbarian Barrel
Firecracker Mortar Dart Goblin Ice Wizard
The Log
Firecracker Suspicious Bush Dart Goblin Hog Rider
Earthquake
Firecracker Mortar Hog Rider
Arrows
Firecracker Suspicious Bush Dart Goblin
Royal Delivery
Firecracker Dart Goblin Hog Rider Ice Wizard
Fireball
Firecracker Mortar Suspicious Bush Dart Goblin Hog Rider Ice Wizard
Poison
Firecracker Mortar Suspicious Bush Dart Goblin Ice Wizard
Lightning
Mortar Ice Wizard
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Earthquake The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Firecracker Dart Goblin Earthquake Ice Wizard Mortar Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush The Log Firecracker Dart Goblin

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mortar Dart Goblin Earthquake
Mortar
Firecracker Dart Goblin Hog Rider The Log
Suspicious Bush
Dart Goblin
Firecracker Mortar Hog Rider The Log
Earthquake
Hog Rider Firecracker The Log
Hog Rider
Firecracker Earthquake The Log Mortar Dart Goblin
The Log
Hog Rider Mortar Dart Goblin Earthquake
Ice Wizard

Defense Synergies 1 13

Firecracker
The Log Mortar Dart Goblin Earthquake Ice Wizard
Mortar
Firecracker Dart Goblin Earthquake The Log Ice Wizard
Suspicious Bush
Dart Goblin
Firecracker Mortar The Log Ice Wizard
Earthquake
Firecracker Mortar The Log Ice Wizard
Hog Rider
The Log
Firecracker Mortar Dart Goblin Earthquake Ice Wizard
Ice Wizard
Firecracker Mortar Dart Goblin Earthquake The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Mortar Dart Goblin The Log
Firecracker Mortar Dart Goblin The Log Ice Wizard
Mortar Dart Goblin Ice Wizard
Firecracker Mortar Dart Goblin Ice Wizard
Firecracker Earthquake The Log
The Log Firecracker Dart Goblin Earthquake Ice Wizard
Dart Goblin Firecracker Mortar Ice Wizard
Earthquake Dart Goblin The Log
Mortar Ice Wizard
Firecracker Dart Goblin Ice Wizard
Dart Goblin Ice Wizard Firecracker Earthquake The Log
Firecracker Dart Goblin Ice Wizard
Mortar Earthquake The Log Ice Wizard
Firecracker Mortar Dart Goblin Earthquake The Log
Mortar
Mortar The Log
Firecracker Mortar
Mortar Firecracker Dart Goblin The Log Ice Wizard
Mortar Earthquake The Log Firecracker Dart Goblin Ice Wizard
Mortar Dart Goblin
Firecracker Dart Goblin Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Mortar The Log
The Log
The Log
Firecracker Dart Goblin Ice Wizard
Dart Goblin Ice Wizard
Firecracker Mortar The Log
Dart Goblin
Dart Goblin
The Log
Firecracker Dart Goblin
Firecracker Mortar Dart Goblin The Log
Firecracker Dart Goblin Earthquake The Log Ice Wizard
Mortar Ice Wizard
Ice Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Mortar Dart Goblin The Log
Firecracker Mortar Dart Goblin The Log Ice Wizard
Earthquake Dart Goblin The Log
Earthquake Firecracker Dart Goblin The Log
Firecracker Mortar Earthquake The Log
Firecracker Dart Goblin Ice Wizard
Firecracker Mortar Dart Goblin Earthquake The Log
Earthquake The Log Firecracker Dart Goblin Ice Wizard
The Log Firecracker Mortar Dart Goblin
Firecracker Mortar Dart Goblin Earthquake The Log
Firecracker Dart Goblin
Earthquake Firecracker Mortar Dart Goblin The Log
Earthquake Firecracker Mortar Dart Goblin
Earthquake Firecracker Mortar Dart Goblin The Log
Earthquake Firecracker Mortar Dart Goblin The Log
Earthquake Firecracker Mortar Dart Goblin The Log
Mortar Earthquake
Firecracker Mortar Dart Goblin Earthquake The Log
Firecracker Mortar Dart Goblin Earthquake The Log
Earthquake The Log
The Log
Earthquake Mortar The Log
Firecracker Earthquake The Log Mortar Ice Wizard
Firecracker Mortar The Log Dart Goblin Earthquake Ice Wizard
Mortar The Log
Firecracker Mortar Dart Goblin The Log
Firecracker Dart Goblin Ice Wizard
Firecracker Dart Goblin
Mortar Dart Goblin Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Dart Goblin
Firecracker Dart Goblin Ice Wizard
The Log
Firecracker Dart Goblin
The Log Firecracker Mortar Dart Goblin Earthquake
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Mortar Dart Goblin The Log
Firecracker Mortar Dart Goblin

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