My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Musketeer Skeleton Army Ice Wizard
The Log
Firecracker Musketeer Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Musketeer Skeleton Army P.E.K.K.A Ice Wizard
Fireball
Firecracker Musketeer Skeleton Army Ice Wizard
Poison
Firecracker Musketeer Skeleton Army Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Skeleton Army Ice Wizard Musketeer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Mega Knight
Musketeer
P.E.K.K.A The Log Mega Knight
Rage
Skeleton Army
P.E.K.K.A
Firecracker Musketeer The Log Ice Wizard
The Log
Musketeer P.E.K.K.A Mega Knight
Ice Wizard
P.E.K.K.A
Mega Knight
Firecracker Musketeer The Log

Defense Synergies 3 14

Firecracker
The Log Musketeer Skeleton Army P.E.K.K.A Ice Wizard Mega Knight
Musketeer
The Log Firecracker Skeleton Army P.E.K.K.A Mega Knight
Rage
Skeleton Army
Firecracker Musketeer The Log Ice Wizard
P.E.K.K.A
The Log Firecracker Musketeer Ice Wizard
The Log
Firecracker Musketeer P.E.K.K.A Skeleton Army Ice Wizard Mega Knight
Ice Wizard
Firecracker Skeleton Army P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker Musketeer The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer The Log
Skeleton Army P.E.K.K.A Firecracker Musketeer The Log Ice Wizard Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Musketeer Ice Wizard
Skeleton Army P.E.K.K.A Firecracker Musketeer Ice Wizard Mega Knight
Firecracker Skeleton Army P.E.K.K.A The Log Mega Knight
Skeleton Army The Log Firecracker Musketeer Ice Wizard Mega Knight
Musketeer Firecracker Ice Wizard
Musketeer P.E.K.K.A The Log Mega Knight
P.E.K.K.A Musketeer Skeleton Army Ice Wizard
Skeleton Army Firecracker Musketeer Ice Wizard Mega Knight
Skeleton Army Ice Wizard Firecracker Musketeer The Log Mega Knight
Musketeer Firecracker Ice Wizard
Skeleton Army P.E.K.K.A Mega Knight Musketeer The Log Ice Wizard
Skeleton Army Mega Knight Firecracker P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A The Log Mega Knight
Mega Knight Firecracker Musketeer Skeleton Army P.E.K.K.A
Mega Knight Firecracker Musketeer Skeleton Army The Log Ice Wizard
The Log Firecracker Musketeer Ice Wizard Mega Knight
P.E.K.K.A Musketeer
Skeleton Army Mega Knight Firecracker Musketeer P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A
Firecracker Musketeer The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Musketeer The Log
Skeleton Army P.E.K.K.A Mega Knight Musketeer The Log
P.E.K.K.A Musketeer Skeleton Army Mega Knight
Firecracker Musketeer Ice Wizard
Skeleton Army P.E.K.K.A Musketeer Ice Wizard
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Firecracker Skeleton Army The Log
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Mega Knight Musketeer
Skeleton Army P.E.K.K.A Mega Knight The Log
Skeleton Army P.E.K.K.A Mega Knight
Firecracker Musketeer Skeleton Army Mega Knight
Skeleton Army Firecracker Musketeer P.E.K.K.A The Log
Mega Knight Firecracker Musketeer P.E.K.K.A The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Musketeer The Log Ice Wizard
The Log
Firecracker Musketeer The Log
Firecracker The Log Mega Knight
Firecracker Musketeer Ice Wizard
Firecracker Musketeer The Log
The Log Firecracker Ice Wizard
The Log Firecracker
Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log Mega Knight
Firecracker Musketeer The Log Mega Knight
Firecracker The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
Firecracker The Log Ice Wizard Mega Knight
Firecracker The Log Musketeer Ice Wizard
Musketeer The Log Mega Knight
Firecracker Musketeer The Log
Firecracker Musketeer Ice Wizard
Firecracker Musketeer
Musketeer The Log Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker The Log
Musketeer Skeleton Army
Firecracker Musketeer Ice Wizard
The Log
Firecracker Musketeer Mega Knight
The Log Firecracker Musketeer
Firecracker Musketeer P.E.K.K.A Mega Knight
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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