My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Wizard Executioner P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Musketeer Royal Hogs
Zap
Firecracker Royal Hogs
Barbarian Barrel
Firecracker Musketeer Valkyrie Wizard Royal Hogs Executioner
The Log
Firecracker Musketeer Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Musketeer Valkyrie Wizard Royal Hogs Executioner P.E.K.K.A
Fireball
Firecracker Musketeer Wizard Royal Hogs Executioner
Poison
Firecracker Musketeer Wizard Royal Hogs Executioner
Lightning
Musketeer Valkyrie Wizard Executioner
Rocket
Musketeer Valkyrie Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Musketeer Valkyrie Wizard Royal Hogs Executioner P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Musketeer Valkyrie Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Royal Hogs P.E.K.K.A
Musketeer
Valkyrie Royal Hogs P.E.K.K.A
Valkyrie
Musketeer Firecracker Wizard Royal Hogs Executioner P.E.K.K.A
Wizard
Valkyrie Royal Hogs P.E.K.K.A
Royal Hogs
Firecracker Musketeer Valkyrie Wizard Executioner
Executioner
Valkyrie Royal Hogs P.E.K.K.A
P.E.K.K.A
Firecracker Musketeer Valkyrie Wizard Executioner
Electro Giant

Defense Synergies 2 7

Firecracker
Valkyrie Musketeer P.E.K.K.A
Musketeer
Valkyrie Firecracker P.E.K.K.A
Valkyrie
Firecracker Musketeer Wizard Executioner P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Royal Hogs
Executioner
Valkyrie
P.E.K.K.A
Firecracker Musketeer Valkyrie Wizard
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie Wizard Executioner
P.E.K.K.A Firecracker Musketeer Valkyrie Executioner
P.E.K.K.A Musketeer Valkyrie Executioner
P.E.K.K.A Firecracker Musketeer Valkyrie
Firecracker Valkyrie P.E.K.K.A
Firecracker Musketeer Valkyrie Executioner
Musketeer Firecracker Wizard Executioner
Musketeer Valkyrie P.E.K.K.A Electro Giant
P.E.K.K.A Musketeer
Firecracker Musketeer Valkyrie
Valkyrie Executioner Firecracker Musketeer Wizard Electro Giant
Musketeer Executioner Firecracker Wizard
P.E.K.K.A Musketeer Valkyrie Wizard
Valkyrie Wizard Executioner Firecracker P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Giant
Wizard Firecracker Musketeer Valkyrie Executioner P.E.K.K.A
Firecracker Musketeer Valkyrie Wizard Executioner
Valkyrie Wizard Executioner Firecracker Musketeer
P.E.K.K.A Musketeer
Valkyrie Wizard Firecracker Musketeer Executioner P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Giant
Firecracker Musketeer Valkyrie Wizard Executioner
P.E.K.K.A Musketeer Valkyrie
Valkyrie P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie Executioner
Firecracker Wizard Executioner Electro Giant Musketeer
P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Valkyrie Electro Giant
P.E.K.K.A Valkyrie Wizard Executioner
Wizard Firecracker Musketeer Valkyrie Executioner Electro Giant
Electro Giant Firecracker Musketeer Valkyrie Executioner P.E.K.K.A
Valkyrie Executioner Firecracker Musketeer Wizard P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie
Firecracker Musketeer Executioner
Firecracker Musketeer Valkyrie
Wizard Executioner Firecracker Valkyrie
Firecracker Wizard Executioner Electro Giant Musketeer
Firecracker Musketeer Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Musketeer
Firecracker Musketeer Valkyrie Wizard
Firecracker Musketeer Wizard Executioner
Firecracker Musketeer Executioner
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Wizard Executioner
Firecracker Musketeer Wizard Executioner
Firecracker Musketeer Wizard Executioner
Firecracker Valkyrie Wizard Electro Giant
Musketeer
Wizard
Musketeer
Musketeer
Firecracker Electro Giant Valkyrie Wizard Executioner
Firecracker Musketeer Wizard Executioner
Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer Wizard Executioner Electro Giant
Firecracker Musketeer Wizard Electro Giant
Musketeer Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Musketeer
Firecracker Musketeer Wizard Executioner
Firecracker Musketeer Valkyrie Wizard Executioner
Firecracker Musketeer Wizard Executioner
Electro Giant
Firecracker Musketeer Executioner P.E.K.K.A
Electro Giant Firecracker Musketeer
Firecracker Musketeer Executioner
Firecracker Musketeer Executioner Electro Giant
P.E.K.K.A
Firecracker Wizard

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