My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Witch Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Witch Electro Dragon Golem Fisherman Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Night Witch
Giant Snowball
Musketeer Witch Electro Dragon Fisherman Lumberjack Night Witch
Zap
Firecracker Witch Fisherman Night Witch
Barbarian Barrel
Firecracker Musketeer Witch Lumberjack Night Witch
The Log
Firecracker Musketeer Witch Fisherman Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Night Witch
Royal Delivery
Firecracker Musketeer Witch Electro Dragon Fisherman Lumberjack Night Witch
Fireball
Firecracker Musketeer Witch Electro Dragon Fisherman Lumberjack Night Witch
Poison
Firecracker Musketeer Witch Electro Dragon Fisherman Night Witch
Lightning
Musketeer Witch Electro Dragon Fisherman Lumberjack Night Witch
Rocket
Musketeer Witch Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fisherman Musketeer Lumberjack Night Witch Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Fisherman Musketeer Lumberjack

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Golem Fisherman Lumberjack
Musketeer
Electro Dragon Golem Fisherman Lumberjack
Witch
Golem Lumberjack
Electro Dragon
Golem Musketeer Fisherman
Golem
Electro Dragon Night Witch Firecracker Musketeer Witch Lumberjack
Fisherman
Firecracker Musketeer Electro Dragon
Lumberjack
Firecracker Musketeer Witch Golem Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 1 11

Firecracker
Musketeer Electro Dragon Fisherman Lumberjack Night Witch
Musketeer
Lumberjack Firecracker Fisherman
Witch
Electro Dragon Fisherman Lumberjack
Electro Dragon
Firecracker Witch Fisherman Lumberjack
Golem
Fisherman
Firecracker Musketeer Witch Electro Dragon
Lumberjack
Musketeer Firecracker Witch Electro Dragon
Night Witch
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Electro Dragon
Lumberjack Firecracker Musketeer Witch Electro Dragon Fisherman Night Witch
Witch Fisherman Lumberjack Musketeer Electro Dragon Night Witch
Witch Lumberjack Night Witch Firecracker Musketeer Electro Dragon Fisherman
Firecracker Lumberjack
Firecracker Musketeer Electro Dragon Lumberjack Night Witch
Musketeer Firecracker Witch Electro Dragon Night Witch
Musketeer Electro Dragon
Witch Musketeer Fisherman Lumberjack Night Witch
Firecracker Musketeer Fisherman Lumberjack Night Witch
Witch Firecracker Musketeer Electro Dragon Fisherman Lumberjack Night Witch
Musketeer Firecracker Witch Electro Dragon Night Witch
Lumberjack Night Witch Musketeer Witch Electro Dragon
Firecracker Witch Electro Dragon Lumberjack Night Witch
Lumberjack
Fisherman Lumberjack
Firecracker Musketeer Witch Electro Dragon Fisherman Lumberjack Night Witch
Firecracker Musketeer Witch Electro Dragon Fisherman Lumberjack Night Witch
Witch Firecracker Musketeer Electro Dragon Fisherman Lumberjack
Musketeer Fisherman Lumberjack
Firecracker Musketeer Witch Electro Dragon Fisherman Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Fisherman
Firecracker Musketeer Electro Dragon Fisherman Lumberjack
Lumberjack Musketeer Witch Electro Dragon Fisherman
Lumberjack Musketeer Fisherman Night Witch
Musketeer Witch Fisherman Lumberjack Night Witch
Firecracker Musketeer Witch Electro Dragon
Musketeer Witch Lumberjack Night Witch
Fisherman Lumberjack
Electro Dragon Firecracker Witch
Witch Musketeer
Musketeer Witch Electro Dragon Lumberjack
Witch Lumberjack Night Witch
Firecracker Musketeer Witch Electro Dragon
Witch Electro Dragon Firecracker Musketeer Fisherman Lumberjack Night Witch
Firecracker Musketeer Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Electro Dragon
Firecracker Musketeer Electro Dragon Fisherman
Electro Dragon
Firecracker Musketeer
Firecracker
Firecracker Musketeer Witch Electro Dragon
Firecracker Musketeer Witch
Firecracker Electro Dragon
Firecracker Electro Dragon Fisherman
Musketeer Electro Dragon Fisherman Lumberjack Night Witch
Firecracker Musketeer Electro Dragon Fisherman
Firecracker Musketeer Electro Dragon
Firecracker Musketeer Fisherman
Firecracker Musketeer Electro Dragon Fisherman
Firecracker Musketeer Fisherman
Firecracker Musketeer Witch Electro Dragon
Firecracker Musketeer Electro Dragon
Fisherman Night Witch
Firecracker Musketeer Electro Dragon Fisherman
Firecracker Witch Electro Dragon
Musketeer Night Witch
Musketeer Fisherman
Musketeer Electro Dragon
Firecracker Witch Electro Dragon
Witch Fisherman
Firecracker Musketeer Witch Electro Dragon Fisherman
Musketeer Witch Electro Dragon Fisherman
Firecracker Musketeer Fisherman
Firecracker Musketeer Witch Electro Dragon Night Witch
Electro Dragon Firecracker Musketeer Witch
Night Witch
Musketeer Electro Dragon Night Witch
Firecracker Electro Dragon
Firecracker
Musketeer Witch Electro Dragon Night Witch
Firecracker Musketeer Witch Electro Dragon
Firecracker Musketeer Electro Dragon Lumberjack
Firecracker Musketeer Electro Dragon
Firecracker Musketeer Electro Dragon
Electro Dragon Firecracker Musketeer Witch
Firecracker Musketeer Witch Electro Dragon
Electro Dragon Firecracker Musketeer Witch
Firecracker Electro Dragon

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