My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Wizard Witch Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton
Giant Snowball
Musketeer Skeleton Army Witch Balloon Lumberjack
Zap
Firecracker Skeleton Army Witch Balloon
Barbarian Barrel
Firecracker Musketeer Wizard Skeleton Army Witch Giant Skeleton Lumberjack
The Log
Firecracker Musketeer Skeleton Army Witch Giant Skeleton Lumberjack
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Musketeer Wizard Skeleton Army Witch Balloon Giant Skeleton Lumberjack
Fireball
Firecracker Musketeer Wizard Skeleton Army Witch Balloon Lumberjack
Poison
Firecracker Musketeer Wizard Skeleton Army Witch Balloon
Lightning
Musketeer Wizard Witch Balloon Lumberjack
Rocket
Musketeer Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Musketeer Lumberjack Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Musketeer Lumberjack

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Giant Skeleton Lumberjack
Musketeer
Balloon Giant Skeleton Lumberjack
Wizard
Balloon Giant Skeleton Lumberjack
Skeleton Army
Witch
Giant Skeleton Lumberjack
Balloon
Lumberjack Firecracker Musketeer Wizard Giant Skeleton
Giant Skeleton
Firecracker Musketeer Wizard Witch Balloon Lumberjack
Lumberjack
Balloon Firecracker Musketeer Wizard Witch Giant Skeleton

Defense Synergies 1 14

Firecracker
Musketeer Skeleton Army Giant Skeleton Lumberjack
Musketeer
Lumberjack Firecracker Skeleton Army Giant Skeleton
Wizard
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army
Firecracker Musketeer Wizard Giant Skeleton Lumberjack
Witch
Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Firecracker Musketeer Wizard Skeleton Army Witch Lumberjack
Lumberjack
Musketeer Firecracker Wizard Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Wizard
Skeleton Army Lumberjack Firecracker Musketeer Witch
Skeleton Army Witch Lumberjack Musketeer Giant Skeleton
Skeleton Army Witch Lumberjack Firecracker Musketeer
Firecracker Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Firecracker Musketeer Lumberjack
Musketeer Firecracker Wizard Witch
Musketeer Giant Skeleton
Witch Musketeer Skeleton Army Lumberjack
Skeleton Army Firecracker Musketeer Giant Skeleton Lumberjack
Skeleton Army Witch Firecracker Musketeer Wizard Giant Skeleton Lumberjack
Musketeer Firecracker Wizard Witch
Skeleton Army Lumberjack Musketeer Wizard Witch Giant Skeleton
Wizard Skeleton Army Firecracker Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Wizard Firecracker Musketeer Skeleton Army Witch Lumberjack
Firecracker Musketeer Wizard Skeleton Army Witch Lumberjack
Wizard Witch Firecracker Musketeer Giant Skeleton Lumberjack
Musketeer Lumberjack
Wizard Skeleton Army Firecracker Musketeer Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch Giant Skeleton
Firecracker Musketeer Wizard Lumberjack
Skeleton Army Giant Skeleton Lumberjack Musketeer Witch
Skeleton Army Giant Skeleton Lumberjack Musketeer
Giant Skeleton Musketeer Skeleton Army Witch Lumberjack
Firecracker Wizard Musketeer Witch
Skeleton Army Musketeer Witch Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Giant Skeleton Firecracker Skeleton Army Witch
Witch Musketeer Skeleton Army
Musketeer Witch Giant Skeleton Lumberjack
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Wizard Witch Lumberjack
Wizard Firecracker Musketeer Skeleton Army Witch
Skeleton Army Witch Firecracker Musketeer Giant Skeleton Lumberjack
Firecracker Musketeer Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Giant Skeleton
Firecracker Musketeer
Giant Skeleton
Firecracker Musketeer Giant Skeleton
Wizard Firecracker
Firecracker Wizard Musketeer Witch
Firecracker Musketeer Wizard Witch
Firecracker Wizard
Firecracker Wizard
Musketeer Lumberjack
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Wizard Witch
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Firecracker Wizard Witch
Musketeer Giant Skeleton
Wizard
Musketeer
Musketeer
Firecracker Wizard Witch
Witch
Firecracker Musketeer Wizard Witch
Musketeer Wizard Witch
Firecracker Musketeer
Firecracker Musketeer Wizard Witch
Firecracker Musketeer Wizard Witch
Musketeer Wizard
Firecracker
Giant Skeleton
Firecracker Wizard
Musketeer Skeleton Army Witch
Firecracker Musketeer Wizard Witch
Firecracker Musketeer Wizard Lumberjack
Firecracker Musketeer Wizard
Giant Skeleton
Firecracker Musketeer
Firecracker Musketeer Witch Giant Skeleton
Firecracker Musketeer Witch
Firecracker Musketeer Witch Giant Skeleton
Firecracker Wizard

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