My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Wizard Baby Dragon P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Baby Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Musketeer Wizard Electro Wizard
The Log
Firecracker Musketeer
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Wizard Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Firecracker Musketeer Wizard Baby Dragon Electro Wizard
Poison
Firecracker Musketeer Wizard Electro Wizard
Lightning
Musketeer Wizard Baby Dragon Electro Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Musketeer Baby Dragon Electro Wizard Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Musketeer Baby Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Baby Dragon P.E.K.K.A
Musketeer
Baby Dragon P.E.K.K.A
Wizard
Tornado P.E.K.K.A
Tornado
Wizard Baby Dragon P.E.K.K.A Firecracker
Baby Dragon
Tornado Firecracker Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A
Tornado Electro Wizard Firecracker Musketeer Wizard Baby Dragon
Electro Wizard
P.E.K.K.A Baby Dragon
Golden Knight

Defense Synergies 2 18

Firecracker
Musketeer Tornado Baby Dragon P.E.K.K.A Electro Wizard Golden Knight
Musketeer
Firecracker Tornado Baby Dragon P.E.K.K.A Electro Wizard Golden Knight
Wizard
Tornado P.E.K.K.A Electro Wizard Golden Knight
Tornado
Wizard P.E.K.K.A Firecracker Musketeer Baby Dragon Electro Wizard
Baby Dragon
Firecracker Musketeer Tornado P.E.K.K.A
P.E.K.K.A
Tornado Firecracker Musketeer Wizard Baby Dragon Electro Wizard
Electro Wizard
Firecracker Musketeer Wizard Tornado P.E.K.K.A
Golden Knight
Firecracker Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Wizard Baby Dragon Electro Wizard Golden Knight
P.E.K.K.A Firecracker Musketeer Electro Wizard
Tornado P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Firecracker Musketeer Electro Wizard
Firecracker Tornado P.E.K.K.A
Tornado Firecracker Musketeer Baby Dragon Electro Wizard
Musketeer Tornado Electro Wizard Firecracker Wizard Baby Dragon
Musketeer Baby Dragon P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Musketeer Tornado
Tornado Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer Wizard Tornado Baby Dragon
Musketeer Firecracker Wizard Tornado Baby Dragon Electro Wizard
P.E.K.K.A Musketeer Wizard Electro Wizard
Wizard Firecracker Tornado Baby Dragon P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Wizard Firecracker Musketeer Tornado P.E.K.K.A Electro Wizard
Firecracker Musketeer Wizard Tornado Baby Dragon Electro Wizard Golden Knight
Wizard Tornado Baby Dragon Firecracker Musketeer Electro Wizard
P.E.K.K.A Musketeer Tornado Electro Wizard
Wizard Firecracker Musketeer Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Musketeer Wizard Baby Dragon
P.E.K.K.A Musketeer Electro Wizard Golden Knight
P.E.K.K.A Musketeer Tornado Electro Wizard
P.E.K.K.A Musketeer
Firecracker Wizard Musketeer Tornado Baby Dragon Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Tornado Baby Dragon
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Golden Knight
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Wizard Golden Knight
Wizard Firecracker Musketeer Baby Dragon
Electro Wizard Firecracker Musketeer Tornado Baby Dragon P.E.K.K.A Golden Knight
Firecracker Musketeer Wizard Baby Dragon P.E.K.K.A Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Baby Dragon Golden Knight
Firecracker Musketeer Tornado Baby Dragon Electro Wizard Golden Knight
Baby Dragon
Firecracker Musketeer
Wizard Firecracker Baby Dragon
Firecracker Wizard Musketeer Tornado Baby Dragon
Firecracker Musketeer Wizard Tornado Baby Dragon
Firecracker Wizard Tornado Baby Dragon
Firecracker Wizard Tornado Golden Knight
Musketeer Tornado Electro Wizard
Firecracker Musketeer Wizard Tornado Electro Wizard Golden Knight
Firecracker Musketeer Wizard Tornado Baby Dragon
Firecracker Musketeer Baby Dragon Golden Knight
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Wizard Baby Dragon Golden Knight
Firecracker Musketeer Wizard Baby Dragon
Tornado
Firecracker Musketeer Wizard Baby Dragon Electro Wizard
Firecracker Wizard Tornado Baby Dragon Golden Knight
Musketeer Baby Dragon
Wizard Tornado
Musketeer Tornado
Musketeer Baby Dragon
Firecracker Tornado Wizard Baby Dragon
Firecracker Musketeer Wizard Tornado Baby Dragon Electro Wizard Golden Knight
Musketeer Wizard Tornado Baby Dragon Golden Knight
Firecracker Musketeer Tornado Baby Dragon Golden Knight
Firecracker Musketeer Wizard Tornado Baby Dragon Electro Wizard
Electro Wizard Firecracker Musketeer Wizard
Musketeer Wizard
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard
Electro Wizard Musketeer
Firecracker Musketeer Wizard Tornado Baby Dragon Electro Wizard
Firecracker Musketeer Wizard Baby Dragon Electro Wizard
Firecracker Musketeer Wizard Baby Dragon
Tornado
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer Tornado Baby Dragon Electro Wizard Golden Knight
Firecracker Musketeer Tornado Electro Wizard
Firecracker Musketeer Tornado Baby Dragon Electro Wizard Golden Knight
P.E.K.K.A
Firecracker Wizard

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