My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Witch P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Sparky
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Royal Giant Goblin Barrel Witch Sparky
Barbarian Barrel
Firecracker Wizard Goblin Barrel Witch Sparky
The Log
Firecracker Royal Giant Goblin Barrel Witch Sparky
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Battle Healer Wizard Goblin Barrel Witch P.E.K.K.A Sparky
Fireball
Firecracker Battle Healer Wizard Goblin Barrel Witch Sparky
Poison
Firecracker Battle Healer Wizard Witch Sparky
Lightning
Battle Healer Wizard Witch Sparky
Rocket
Battle Healer Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Battle Healer Wizard Witch Royal Giant Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Goblin Barrel Battle Healer Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Battle Healer Goblin Barrel P.E.K.K.A Sparky
Royal Giant
Firecracker Goblin Barrel Battle Healer Wizard Witch Sparky
Battle Healer
Firecracker Royal Giant Goblin Barrel Witch Sparky
Wizard
Royal Giant P.E.K.K.A Sparky
Goblin Barrel
Royal Giant Firecracker Battle Healer P.E.K.K.A Sparky
Witch
Royal Giant Battle Healer P.E.K.K.A
P.E.K.K.A
Firecracker Wizard Goblin Barrel Witch
Sparky
Firecracker Royal Giant Battle Healer Wizard Goblin Barrel

Defense Synergies 0 5

Firecracker
Battle Healer P.E.K.K.A
Royal Giant
Battle Healer
Firecracker Witch Sparky
Wizard
P.E.K.K.A
Goblin Barrel
Witch
Battle Healer
P.E.K.K.A
Firecracker Wizard
Sparky
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Sparky
P.E.K.K.A Sparky Firecracker Battle Healer Witch
Witch P.E.K.K.A Sparky
Witch P.E.K.K.A Sparky Firecracker
Firecracker Battle Healer P.E.K.K.A Sparky
Firecracker
Firecracker Wizard Witch
Battle Healer P.E.K.K.A Sparky
Witch P.E.K.K.A Sparky
Firecracker Battle Healer Sparky
Witch Firecracker Wizard
Firecracker Wizard Witch
P.E.K.K.A Sparky Battle Healer Wizard Witch
Wizard Sparky Firecracker Witch P.E.K.K.A
P.E.K.K.A Sparky
P.E.K.K.A Sparky
Wizard Sparky Firecracker Witch P.E.K.K.A
Firecracker Battle Healer Wizard Witch
Wizard Witch Firecracker Battle Healer
P.E.K.K.A Sparky
Wizard Firecracker Battle Healer Witch P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch P.E.K.K.A Sparky
Firecracker Battle Healer Wizard
P.E.K.K.A Battle Healer Witch Sparky
P.E.K.K.A Battle Healer Sparky
P.E.K.K.A Battle Healer Witch Sparky
Firecracker Wizard Witch
P.E.K.K.A Sparky Battle Healer Witch
P.E.K.K.A Battle Healer Sparky
P.E.K.K.A Firecracker Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Witch Sparky
P.E.K.K.A
P.E.K.K.A Wizard Witch Sparky
Wizard Firecracker Witch Sparky
Witch Sparky Firecracker Battle Healer P.E.K.K.A
Firecracker Battle Healer Wizard Witch P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker
Sparky
Firecracker Sparky
Wizard Firecracker Sparky
Firecracker Wizard Witch
Firecracker Wizard Witch Sparky
Firecracker Wizard
Firecracker Wizard
Sparky
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Wizard Witch Sparky
Firecracker Wizard Sparky
Sparky
Sparky
Firecracker Wizard Sparky
Firecracker Wizard Witch
Sparky
Wizard
Sparky
Firecracker Wizard Witch Sparky
Witch
Firecracker Wizard Witch Sparky
Wizard Witch Sparky
Firecracker Sparky
Firecracker Wizard Witch Sparky
Firecracker Wizard Witch
Sparky
Wizard Sparky
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Wizard Sparky
Witch
Firecracker Wizard Witch
Firecracker Wizard Sparky
Firecracker Wizard
Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Witch Sparky
Firecracker Witch
Firecracker Witch Sparky

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