My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Goblin Drill
Giant Snowball
Hog Rider Goblin Drill Witch Little Prince
Zap
Firecracker Royal Giant Goblin Drill Witch Little Prince
Barbarian Barrel
Firecracker Bomb Tower Goblin Drill Witch Little Prince
The Log
Firecracker Royal Giant Hog Rider Goblin Drill Witch Little Prince
Earthquake
Firecracker Bomb Tower Hog Rider Goblin Drill Witch
Arrows
Firecracker Goblin Drill Witch Little Prince
Royal Delivery
Firecracker Hog Rider Goblin Drill Witch Little Prince
Fireball
Firecracker Bomb Tower Hog Rider Goblin Drill Witch Little Prince
Poison
Firecracker Bomb Tower Goblin Drill Witch Little Prince
Lightning
Bomb Tower Witch Little Prince
Rocket
Bomb Tower Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Earthquake Little Prince Bomb Tower Hog Rider Goblin Drill Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Earthquake Little Prince Bomb Tower

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Hog Rider Earthquake Goblin Drill
Royal Giant
Firecracker Earthquake Hog Rider Witch
Earthquake
Royal Giant Hog Rider Firecracker
Bomb Tower
Hog Rider
Firecracker Earthquake Royal Giant Witch Little Prince
Goblin Drill
Firecracker
Witch
Royal Giant Hog Rider
Little Prince
Hog Rider

Defense Synergies 0 3

Firecracker
Earthquake Bomb Tower
Royal Giant
Earthquake
Firecracker Bomb Tower
Bomb Tower
Firecracker Earthquake
Hog Rider
Goblin Drill
Witch
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Bomb Tower Firecracker Goblin Drill Witch
Bomb Tower Witch Goblin Drill
Bomb Tower Witch Firecracker Goblin Drill
Firecracker Earthquake Bomb Tower
Firecracker Earthquake Bomb Tower
Firecracker Bomb Tower Witch Little Prince
Earthquake Bomb Tower
Witch Bomb Tower Goblin Drill
Firecracker Little Prince
Witch Firecracker Earthquake Bomb Tower Goblin Drill
Firecracker Witch
Bomb Tower Goblin Drill Earthquake Witch
Bomb Tower Firecracker Earthquake Goblin Drill Witch
Bomb Tower Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Firecracker Goblin Drill Witch
Bomb Tower Firecracker Goblin Drill Witch Little Prince
Earthquake Bomb Tower Goblin Drill Witch Firecracker Little Prince
Bomb Tower Goblin Drill
Firecracker Earthquake Bomb Tower Witch Little Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Firecracker Bomb Tower
Bomb Tower Witch
Goblin Drill Witch
Firecracker Bomb Tower Witch
Bomb Tower Witch
Bomb Tower
Firecracker Bomb Tower Witch
Witch Goblin Drill
Bomb Tower Witch
Bomb Tower Witch
Firecracker Bomb Tower Witch
Witch Firecracker Bomb Tower Goblin Drill Little Prince
Firecracker Earthquake Bomb Tower Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Goblin Drill
Firecracker
Earthquake Goblin Drill
Earthquake Firecracker
Firecracker Earthquake
Firecracker Witch
Firecracker Earthquake Witch
Earthquake Firecracker
Firecracker
Firecracker Earthquake
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Goblin Drill Witch
Earthquake Firecracker
Earthquake
Firecracker Earthquake
Firecracker Earthquake Witch Little Prince
Earthquake
Earthquake Goblin Drill
Firecracker Earthquake Witch Little Prince
Witch
Firecracker Earthquake Witch
Witch
Firecracker
Firecracker Witch Little Prince
Firecracker Witch
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Witch
Firecracker Witch
Firecracker
Firecracker Earthquake
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch Little Prince
Firecracker

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