My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Elixir Golem Wizard Goblin Giant P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Goblin Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem
Giant Snowball
Zap
Firecracker Royal Giant Goblin Giant
Barbarian Barrel
Firecracker Elixir Golem Wizard
The Log
Firecracker Royal Giant Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Wizard P.E.K.K.A
Fireball
Firecracker Elixir Golem Wizard
Poison
Firecracker Elixir Golem Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Wizard Royal Giant Rocket Goblin Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Elixir Golem Wizard Royal Giant

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Elixir Golem Goblin Giant P.E.K.K.A Mega Knight
Royal Giant
Firecracker Wizard Rocket
Elixir Golem
Firecracker Wizard
Wizard
Royal Giant Elixir Golem Goblin Giant P.E.K.K.A Mega Knight
Rocket
Royal Giant
Goblin Giant
Firecracker Wizard
P.E.K.K.A
Firecracker Wizard
Mega Knight
Firecracker Wizard

Defense Synergies 0 4

Firecracker
P.E.K.K.A Mega Knight
Royal Giant
Elixir Golem
Wizard
P.E.K.K.A Mega Knight
Rocket
Goblin Giant
P.E.K.K.A
Firecracker Wizard
Mega Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard Goblin Giant
P.E.K.K.A Firecracker Mega Knight
Rocket P.E.K.K.A Mega Knight
P.E.K.K.A Firecracker Mega Knight
Firecracker Rocket P.E.K.K.A Mega Knight
Firecracker Mega Knight
Rocket Firecracker Wizard
Rocket Goblin Giant P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Mega Knight
Firecracker Wizard Goblin Giant Mega Knight
Firecracker Wizard
P.E.K.K.A Mega Knight Wizard Rocket
Wizard Rocket Mega Knight Firecracker P.E.K.K.A
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker P.E.K.K.A
Mega Knight Firecracker Wizard
Wizard Firecracker Mega Knight
P.E.K.K.A
Wizard Mega Knight Firecracker Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Firecracker Wizard Rocket Mega Knight
P.E.K.K.A Mega Knight Rocket Goblin Giant
Rocket P.E.K.K.A Mega Knight Goblin Giant
P.E.K.K.A Goblin Giant Mega Knight
Firecracker Wizard Rocket Goblin Giant
Rocket P.E.K.K.A Goblin Giant
P.E.K.K.A Mega Knight Goblin Giant
Rocket P.E.K.K.A Mega Knight Firecracker
P.E.K.K.A Goblin Giant
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Goblin Giant
Rocket P.E.K.K.A Mega Knight Wizard Goblin Giant
Wizard Firecracker Mega Knight
Firecracker Rocket Goblin Giant P.E.K.K.A
Mega Knight Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker
Rocket Goblin Giant
Firecracker Rocket
Wizard Rocket Firecracker Mega Knight
Firecracker Wizard Rocket Goblin Giant
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Rocket
Firecracker Rocket Wizard
Firecracker Wizard Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker Wizard
Firecracker Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Wizard Mega Knight
Rocket Firecracker Wizard Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Firecracker Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Rocket Firecracker
Firecracker Wizard
Rocket Firecracker Wizard
Wizard Rocket Mega Knight
Rocket Firecracker
P.E.K.K.A Mega Knight
Rocket Firecracker Wizard
Rocket
Rocket Firecracker Wizard
Firecracker Wizard Rocket Mega Knight
Firecracker Wizard
Rocket
Firecracker P.E.K.K.A Mega Knight
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket Goblin Giant Mega Knight
P.E.K.K.A
Firecracker Wizard Rocket Mega Knight

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