My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Balloon Electro Wizard Phoenix Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon Phoenix Sparky
Giant Snowball
Balloon
Zap
Firecracker Royal Giant Balloon Sparky
Barbarian Barrel
Firecracker Electro Wizard Sparky
The Log
Firecracker Royal Giant Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Electro Wizard Sparky
Fireball
Firecracker Balloon Electro Wizard Sparky
Poison
Firecracker Balloon Electro Wizard Phoenix Sparky
Lightning
Balloon Electro Wizard Phoenix Sparky
Rocket
Balloon Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Electro Wizard Phoenix Balloon Royal Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Electro Wizard Phoenix

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Balloon Sparky Mega Knight
Royal Giant
Firecracker Fireball Electro Wizard Sparky
Fireball
Royal Giant Electro Wizard Sparky Mega Knight
Balloon
Firecracker Electro Wizard Sparky Mega Knight
Electro Wizard
Royal Giant Fireball Balloon Sparky Mega Knight
Phoenix
Sparky
Firecracker Royal Giant Fireball Balloon Electro Wizard
Mega Knight
Firecracker Fireball Balloon Electro Wizard

Defense Synergies 0 5

Firecracker
Electro Wizard Mega Knight
Royal Giant
Fireball
Electro Wizard Mega Knight
Balloon
Electro Wizard
Firecracker Fireball Mega Knight
Phoenix
Sparky
Mega Knight
Firecracker Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Wizard Sparky
Sparky Firecracker Electro Wizard Phoenix Mega Knight
Sparky Mega Knight Electro Wizard
Sparky Firecracker Electro Wizard Phoenix Mega Knight
Firecracker Fireball Sparky Mega Knight
Fireball Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball Phoenix
Fireball Electro Wizard Phoenix Sparky Mega Knight
Sparky Phoenix
Firecracker Electro Wizard Phoenix Sparky Mega Knight
Electro Wizard Firecracker Fireball Mega Knight
Firecracker Fireball Electro Wizard Phoenix
Sparky Mega Knight Fireball Electro Wizard
Fireball Sparky Mega Knight Firecracker Electro Wizard
Sparky Electro Wizard Phoenix Mega Knight
Fireball Electro Wizard Sparky Mega Knight
Sparky Mega Knight Firecracker Fireball Electro Wizard
Fireball Mega Knight Firecracker Electro Wizard
Firecracker Fireball Electro Wizard Mega Knight
Sparky Electro Wizard Phoenix
Mega Knight Firecracker Fireball Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard Sparky
Fireball Electro Wizard Firecracker Phoenix Mega Knight
Mega Knight Electro Wizard Sparky
Mega Knight Fireball Electro Wizard Phoenix Sparky
Phoenix Sparky Mega Knight
Firecracker Fireball Electro Wizard
Sparky Fireball Electro Wizard Phoenix
Mega Knight Phoenix Sparky
Electro Wizard Mega Knight Firecracker Fireball Phoenix Sparky
Phoenix Sparky
Mega Knight Phoenix Sparky
Mega Knight Fireball Electro Wizard Phoenix
Mega Knight Fireball Sparky
Firecracker Fireball Sparky Mega Knight
Electro Wizard Phoenix Sparky Firecracker Fireball
Mega Knight Firecracker Fireball Electro Wizard Phoenix Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Sparky
Firecracker Fireball Electro Wizard
Fireball Sparky
Firecracker Fireball Sparky
Fireball Firecracker Sparky Mega Knight
Firecracker Fireball
Firecracker Sparky
Fireball Firecracker
Fireball Firecracker
Fireball Electro Wizard Sparky
Firecracker Fireball Electro Wizard Sparky
Fireball Firecracker
Firecracker Fireball Sparky
Firecracker Fireball
Firecracker Fireball Sparky
Firecracker Fireball Sparky
Firecracker Fireball Sparky Mega Knight
Fireball Sparky
Sparky
Firecracker Fireball Electro Wizard Sparky Mega Knight
Firecracker Fireball Mega Knight
Fireball Sparky Mega Knight
Fireball
Sparky
Fireball
Firecracker Fireball Sparky Mega Knight
Firecracker Fireball Electro Wizard Sparky
Fireball Sparky Mega Knight
Fireball Firecracker Sparky
Firecracker Fireball Electro Wizard Sparky
Electro Wizard Firecracker Fireball
Fireball Sparky
Fireball Sparky Mega Knight
Firecracker Fireball Electro Wizard Sparky
Sparky Mega Knight
Firecracker Fireball Sparky
Electro Wizard Fireball
Fireball Firecracker Electro Wizard
Fireball
Fireball Firecracker Electro Wizard Sparky Mega Knight
Firecracker Fireball
Fireball Sparky
Firecracker Sparky Mega Knight
Firecracker Fireball Electro Wizard Sparky
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Sparky Mega Knight
Sparky
Fireball Firecracker Sparky Mega Knight

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