My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Three Musketeers Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Three Musketeers Fisherman
Giant Snowball
Three Musketeers Fisherman
Zap
Firecracker Royal Giant Inferno Tower Three Musketeers Fisherman
Barbarian Barrel
Firecracker Inferno Tower Three Musketeers Magic Archer
The Log
Firecracker Royal Giant Three Musketeers Fisherman
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Battle Healer Three Musketeers Fisherman Magic Archer
Fireball
Firecracker Battle Healer Inferno Tower Three Musketeers Fisherman Magic Archer
Poison
Firecracker Battle Healer Inferno Tower Three Musketeers Fisherman Magic Archer
Lightning
Battle Healer Inferno Tower Three Musketeers Fisherman Magic Archer
Rocket
Battle Healer Inferno Tower Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fisherman Fireball Battle Healer Magic Archer Inferno Tower Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Fisherman Fireball Battle Healer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Battle Healer Three Musketeers Fisherman
Royal Giant
Firecracker Fireball Fisherman Battle Healer Magic Archer
Fireball
Royal Giant Magic Archer
Battle Healer
Firecracker Royal Giant Three Musketeers Fisherman Magic Archer
Inferno Tower
Three Musketeers
Firecracker Battle Healer
Fisherman
Royal Giant Firecracker Battle Healer
Magic Archer
Royal Giant Fireball Battle Healer

Defense Synergies 0 10

Firecracker
Battle Healer Inferno Tower Fisherman
Royal Giant
Fireball
Battle Healer Inferno Tower
Battle Healer
Firecracker Fireball Inferno Tower Fisherman Magic Archer
Inferno Tower
Firecracker Fireball Battle Healer Fisherman
Three Musketeers
Fisherman
Firecracker Battle Healer Inferno Tower Magic Archer
Magic Archer
Battle Healer Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower Magic Archer
Inferno Tower Firecracker Battle Healer Three Musketeers Fisherman
Inferno Tower Three Musketeers Fisherman
Inferno Tower Three Musketeers Firecracker Fisherman
Firecracker Fireball Battle Healer
Fireball Firecracker Magic Archer
Inferno Tower Three Musketeers Firecracker Fireball Magic Archer
Fireball Battle Healer Inferno Tower Magic Archer
Inferno Tower Three Musketeers Fisherman
Firecracker Battle Healer Inferno Tower Fisherman
Firecracker Fireball Fisherman Magic Archer
Inferno Tower Three Musketeers Firecracker Fireball Magic Archer
Inferno Tower Fireball Battle Healer Three Musketeers
Fireball Three Musketeers Firecracker Magic Archer
Inferno Tower Three Musketeers
Inferno Tower Fireball Three Musketeers Fisherman
Three Musketeers Firecracker Fireball Inferno Tower Fisherman
Fireball Firecracker Battle Healer Three Musketeers Fisherman Magic Archer
Firecracker Fireball Battle Healer Fisherman Magic Archer
Inferno Tower Three Musketeers Fisherman
Firecracker Fireball Battle Healer Fisherman
Inferno Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer Inferno Tower Fisherman
Fireball Firecracker Battle Healer Fisherman Magic Archer
Battle Healer Inferno Tower Fisherman
Fireball Battle Healer Inferno Tower Fisherman
Inferno Tower Battle Healer Three Musketeers Fisherman
Firecracker Fireball Three Musketeers Magic Archer
Fireball Battle Healer Inferno Tower
Inferno Tower Battle Healer Fisherman
Firecracker Fireball Inferno Tower Magic Archer
Inferno Tower Three Musketeers
Inferno Tower
Fireball
Fireball Inferno Tower Three Musketeers
Firecracker Fireball Three Musketeers Magic Archer
Inferno Tower Firecracker Fireball Battle Healer Three Musketeers Fisherman Magic Archer
Firecracker Fireball Battle Healer Inferno Tower Magic Archer
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Fisherman Magic Archer
Fireball Magic Archer
Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker Fisherman
Fireball Three Musketeers Fisherman
Firecracker Fireball Fisherman Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Three Musketeers Fisherman Magic Archer
Firecracker Fireball Fisherman Magic Archer
Firecracker Fireball Fisherman Magic Archer
Firecracker Fireball Three Musketeers Magic Archer
Magic Archer Firecracker Fireball Three Musketeers
Fireball Three Musketeers
Fisherman
Firecracker Fireball Three Musketeers Fisherman Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Fisherman
Fireball
Firecracker Fireball Magic Archer
Fisherman
Firecracker Fireball Fisherman Magic Archer
Fireball Fisherman Magic Archer
Fireball Firecracker Fisherman Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball
Fireball
Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball Firecracker Three Musketeers Magic Archer
Fireball
Fireball Firecracker Three Musketeers Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker Three Musketeers
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Fireball Firecracker
Fisherman

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