My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon Lumberjack
Zap
Firecracker Royal Giant Skeleton Army Witch Balloon
Barbarian Barrel
Firecracker Skeleton Army Witch Electro Wizard Lumberjack
The Log
Firecracker Royal Giant Skeleton Army Witch Lumberjack
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Skeleton Army Witch Balloon Electro Wizard Lumberjack
Fireball
Firecracker Skeleton Army Witch Balloon Electro Wizard Lumberjack
Poison
Firecracker Skeleton Army Witch Balloon Electro Wizard
Lightning
Witch Balloon Electro Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Fireball Electro Wizard Lumberjack Witch Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Fireball Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Balloon Lumberjack
Royal Giant
Firecracker Fireball Witch Electro Wizard Lumberjack
Fireball
Royal Giant Electro Wizard
Skeleton Army
Witch
Royal Giant Lumberjack
Balloon
Lumberjack Firecracker Electro Wizard
Electro Wizard
Royal Giant Fireball Balloon Lumberjack
Lumberjack
Balloon Firecracker Royal Giant Witch Electro Wizard

Defense Synergies 0 10

Firecracker
Skeleton Army Electro Wizard Lumberjack
Royal Giant
Fireball
Electro Wizard Lumberjack
Skeleton Army
Firecracker Electro Wizard Lumberjack
Witch
Electro Wizard Lumberjack
Balloon
Electro Wizard
Firecracker Fireball Skeleton Army Witch Lumberjack
Lumberjack
Firecracker Fireball Skeleton Army Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Wizard
Skeleton Army Lumberjack Firecracker Witch Electro Wizard
Skeleton Army Witch Lumberjack Electro Wizard
Skeleton Army Witch Lumberjack Firecracker Electro Wizard
Firecracker Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Firecracker Electro Wizard Lumberjack
Electro Wizard Firecracker Fireball Witch
Fireball Electro Wizard
Witch Skeleton Army Lumberjack
Skeleton Army Firecracker Electro Wizard Lumberjack
Skeleton Army Witch Electro Wizard Firecracker Fireball Lumberjack
Firecracker Fireball Witch Electro Wizard
Skeleton Army Lumberjack Fireball Witch Electro Wizard
Fireball Skeleton Army Firecracker Witch Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Fireball Electro Wizard Lumberjack
Firecracker Fireball Skeleton Army Witch Electro Wizard Lumberjack
Fireball Firecracker Skeleton Army Witch Electro Wizard Lumberjack
Witch Firecracker Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Firecracker Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Witch Electro Wizard
Fireball Electro Wizard Firecracker Lumberjack
Skeleton Army Lumberjack Witch Electro Wizard
Skeleton Army Lumberjack Fireball Electro Wizard
Skeleton Army Witch Lumberjack
Firecracker Fireball Witch Electro Wizard
Skeleton Army Fireball Witch Electro Wizard Lumberjack
Skeleton Army Lumberjack
Electro Wizard Firecracker Fireball Skeleton Army Witch
Witch Skeleton Army
Witch Lumberjack
Skeleton Army Fireball Electro Wizard
Skeleton Army Fireball Witch Lumberjack
Firecracker Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Firecracker Fireball Lumberjack
Firecracker Fireball Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Electro Wizard
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball Electro Wizard Lumberjack
Firecracker Fireball Electro Wizard
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Firecracker Fireball Electro Wizard
Firecracker Fireball Witch
Fireball
Fireball
Fireball
Firecracker Fireball Witch
Witch
Firecracker Fireball Witch Electro Wizard
Fireball Witch
Fireball Firecracker
Firecracker Fireball Witch Electro Wizard
Electro Wizard Firecracker Fireball Witch
Fireball
Fireball
Firecracker Fireball Electro Wizard
Firecracker Fireball
Electro Wizard Fireball Skeleton Army Witch
Fireball Firecracker Witch Electro Wizard
Fireball
Fireball Firecracker Electro Wizard Lumberjack
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard
Fireball Firecracker

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