My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Zappies Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Zappies Goblin Barrel Skeleton Army
Zap
Firecracker Royal Giant Zappies Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Zappies Wizard Goblin Barrel Skeleton Army Dark Prince
The Log
Firecracker Royal Giant Zappies Goblin Barrel Skeleton Army Dark Prince
Earthquake
Firecracker Zappies Goblin Barrel Skeleton Army
Arrows
Firecracker Zappies Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Zappies Wizard Goblin Barrel Skeleton Army Dark Prince
Fireball
Firecracker Zappies Wizard Goblin Barrel Skeleton Army
Poison
Firecracker Zappies Wizard Skeleton Army
Lightning
Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Fireball Zappies Dark Prince Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Skeleton Army Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Zappies Goblin Barrel Dark Prince
Royal Giant
Firecracker Fireball Goblin Barrel Zappies Wizard Dark Prince
Fireball
Royal Giant Dark Prince
Zappies
Firecracker Royal Giant Goblin Barrel Dark Prince
Wizard
Royal Giant Dark Prince
Goblin Barrel
Royal Giant Dark Prince Firecracker Zappies Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Firecracker Royal Giant Fireball Zappies Wizard

Defense Synergies 0 8

Firecracker
Zappies Skeleton Army Dark Prince
Royal Giant
Fireball
Zappies Dark Prince
Zappies
Firecracker Fireball Skeleton Army
Wizard
Skeleton Army Dark Prince
Goblin Barrel
Skeleton Army
Firecracker Zappies Wizard
Dark Prince
Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Zappies Wizard
Skeleton Army Firecracker Zappies Dark Prince
Skeleton Army Zappies Dark Prince
Skeleton Army Firecracker Zappies Dark Prince
Firecracker Fireball Skeleton Army Dark Prince
Fireball Skeleton Army Firecracker Zappies Dark Prince
Firecracker Fireball Zappies Wizard
Fireball
Zappies Skeleton Army
Skeleton Army Firecracker Zappies Dark Prince
Skeleton Army Firecracker Fireball Zappies Wizard Dark Prince
Firecracker Fireball Zappies Wizard
Skeleton Army Fireball Zappies Wizard Dark Prince
Fireball Wizard Skeleton Army Firecracker Zappies Dark Prince
Skeleton Army Zappies
Skeleton Army Fireball Zappies
Wizard Firecracker Fireball Zappies Skeleton Army Dark Prince
Fireball Firecracker Zappies Wizard Skeleton Army Dark Prince
Wizard Firecracker Fireball Zappies Dark Prince
Zappies
Wizard Skeleton Army Dark Prince Firecracker Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Zappies Dark Prince
Fireball Firecracker Wizard
Zappies Skeleton Army Dark Prince
Skeleton Army Dark Prince Fireball Zappies
Zappies Skeleton Army Dark Prince
Firecracker Fireball Wizard Zappies
Skeleton Army Dark Prince Fireball Zappies
Zappies Skeleton Army Dark Prince
Firecracker Fireball Zappies Skeleton Army Dark Prince
Zappies Skeleton Army
Zappies Dark Prince
Skeleton Army Fireball Dark Prince
Skeleton Army Dark Prince Fireball Zappies Wizard
Wizard Firecracker Fireball Zappies Skeleton Army
Zappies Skeleton Army Firecracker Fireball Dark Prince
Firecracker Fireball Zappies Wizard Dark Prince
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball Dark Prince
Fireball Wizard Firecracker Dark Prince
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball
Firecracker Fireball Wizard Dark Prince
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard Dark Prince
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard Dark Prince
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Firecracker Fireball Wizard
Firecracker Fireball Zappies Wizard
Fireball
Fireball Wizard
Firecracker Fireball Zappies
Firecracker Fireball Wizard
Fireball Zappies Skeleton Army Dark Prince
Fireball Firecracker Zappies Wizard
Fireball
Fireball Firecracker Wizard Dark Prince
Firecracker Fireball Wizard
Fireball
Firecracker Dark Prince
Firecracker Fireball Zappies
Firecracker Fireball Zappies
Firecracker Fireball Dark Prince
Fireball Firecracker Wizard

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