My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Bowler Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Curse Giant Skeleton Sparky
Giant Snowball
Goblin Curse Witch
Zap
Firecracker Royal Giant Goblin Curse Witch Sparky
Barbarian Barrel
Firecracker Goblin Curse Witch Giant Skeleton Sparky
The Log
Firecracker Royal Giant Goblin Curse Witch Giant Skeleton Sparky
Earthquake
Firecracker Witch
Arrows
Firecracker Goblin Curse Witch
Royal Delivery
Firecracker Witch Bowler Giant Skeleton Sparky
Fireball
Firecracker Witch Bowler Sparky
Poison
Firecracker Goblin Curse Witch Sparky
Lightning
Witch Bowler Sparky
Rocket
Witch Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Tornado Bowler Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Firecracker Tornado Witch Bowler Royal Giant Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Firecracker Tornado Witch

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Tornado Bowler Giant Skeleton Sparky
Royal Giant
Firecracker Tornado Witch Bowler Giant Skeleton Sparky
Goblin Curse
Bowler
Tornado
Sparky Firecracker Royal Giant Witch Bowler Giant Skeleton
Witch
Royal Giant Tornado Bowler Giant Skeleton
Bowler
Firecracker Royal Giant Goblin Curse Tornado Witch
Giant Skeleton
Firecracker Royal Giant Tornado Witch Sparky
Sparky
Tornado Firecracker Royal Giant Giant Skeleton

Defense Synergies 2 7

Firecracker
Tornado Giant Skeleton
Royal Giant
Goblin Curse
Tornado
Bowler Sparky Firecracker Witch Giant Skeleton Sparky
Witch
Tornado Bowler Giant Skeleton
Bowler
Tornado Witch
Giant Skeleton
Firecracker Tornado Witch
Sparky
Tornado Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Sparky
Sparky Firecracker Goblin Curse Witch
Tornado Witch Bowler Sparky Goblin Curse Giant Skeleton
Witch Sparky Firecracker Goblin Curse Bowler
Firecracker Tornado Bowler Giant Skeleton Sparky
Tornado Bowler Firecracker
Tornado Firecracker Goblin Curse Witch
Bowler Giant Skeleton Sparky
Witch Sparky Goblin Curse Tornado
Tornado Firecracker Bowler Giant Skeleton Sparky
Goblin Curse Witch Firecracker Tornado Bowler Giant Skeleton
Firecracker Goblin Curse Tornado Witch
Bowler Sparky Goblin Curse Witch Giant Skeleton
Bowler Sparky Firecracker Goblin Curse Tornado Witch
Sparky Goblin Curse
Tornado Goblin Curse Bowler Sparky
Sparky Firecracker Tornado Witch Bowler
Firecracker Tornado Witch Bowler
Tornado Witch Firecracker Goblin Curse Bowler Giant Skeleton
Sparky Goblin Curse Tornado
Bowler Firecracker Goblin Curse Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bowler Giant Skeleton Sparky
Firecracker Bowler
Giant Skeleton Witch Bowler Sparky
Bowler Giant Skeleton Tornado Sparky
Giant Skeleton Goblin Curse Witch Bowler Sparky
Firecracker Goblin Curse Tornado Witch
Sparky Witch Bowler Giant Skeleton
Giant Skeleton Goblin Curse Sparky
Giant Skeleton Firecracker Tornado Witch Sparky
Witch Goblin Curse Sparky
Witch Bowler Giant Skeleton Sparky
Tornado Bowler Giant Skeleton
Bowler Giant Skeleton Goblin Curse Witch Sparky
Firecracker Goblin Curse Witch Bowler Sparky
Witch Sparky Firecracker Tornado Bowler Giant Skeleton
Bowler Firecracker Goblin Curse Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Sparky
Firecracker Goblin Curse Tornado Bowler
Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Firecracker Goblin Curse Bowler Sparky
Firecracker Goblin Curse Tornado Witch
Firecracker Tornado Witch Bowler Sparky
Firecracker Goblin Curse Tornado Bowler
Firecracker Tornado
Tornado Bowler Sparky
Firecracker Tornado Bowler Sparky
Firecracker Goblin Curse Tornado
Firecracker Bowler Sparky
Firecracker
Firecracker Sparky
Firecracker Witch Bowler Sparky
Firecracker Bowler Sparky
Tornado Sparky
Sparky
Firecracker Bowler Sparky
Firecracker Goblin Curse Tornado Witch Bowler
Bowler Giant Skeleton Sparky
Tornado
Tornado Bowler Sparky
Firecracker Goblin Curse Tornado Witch Bowler Sparky
Witch
Firecracker Tornado Witch Bowler Sparky
Tornado Witch Bowler Sparky
Firecracker Goblin Curse Tornado Sparky
Firecracker Goblin Curse Tornado Witch Sparky
Firecracker Witch
Bowler Sparky
Sparky
Firecracker Sparky
Giant Skeleton Sparky
Firecracker Goblin Curse Bowler Sparky
Witch
Firecracker Goblin Curse Tornado Witch
Firecracker Bowler Sparky
Firecracker Bowler
Tornado Giant Skeleton Sparky
Firecracker Sparky
Firecracker Tornado Witch Bowler Giant Skeleton Sparky
Firecracker Tornado Witch
Firecracker Tornado Witch Bowler Giant Skeleton Sparky
Sparky
Firecracker Bowler Sparky

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