My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Fisherman Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit Barbarian Barrel Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix
Giant Snowball
Fisherman
Zap
Firecracker Royal Giant Fisherman
Barbarian Barrel
Firecracker Heal Spirit
The Log
Firecracker Royal Giant Heal Spirit Fisherman
Earthquake
Firecracker
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Heal Spirit Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Fisherman Phoenix
Lightning
Fisherman Phoenix Monk
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Firecracker Fisherman Fireball Phoenix Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Firecracker Fisherman

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Barbarian Barrel Fisherman Monk
Royal Giant
Firecracker Heal Spirit Fireball Barbarian Barrel Fisherman Monk
Heal Spirit
Royal Giant
Fireball
Royal Giant
Barbarian Barrel
Royal Giant Firecracker
Fisherman
Royal Giant Firecracker
Phoenix
Monk
Monk
Phoenix Firecracker Royal Giant

Defense Synergies 1 4

Firecracker
Barbarian Barrel Fisherman
Royal Giant
Heal Spirit
Fireball
Barbarian Barrel
Barbarian Barrel
Fireball Firecracker
Fisherman
Firecracker Monk
Phoenix
Monk
Monk
Fisherman Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Barbarian Barrel
Firecracker Fisherman Phoenix Monk
Fisherman
Firecracker Fisherman Phoenix Monk
Firecracker Fireball Barbarian Barrel Monk
Fireball Barbarian Barrel Firecracker
Firecracker Fireball Phoenix
Fireball Barbarian Barrel Phoenix Monk
Fisherman Phoenix
Firecracker Barbarian Barrel Fisherman Phoenix
Firecracker Fireball Barbarian Barrel Fisherman
Firecracker Fireball Phoenix
Fireball
Fireball Firecracker Barbarian Barrel
Phoenix
Monk Fireball Fisherman
Firecracker Fireball Fisherman
Fireball Firecracker Barbarian Barrel Fisherman
Barbarian Barrel Firecracker Fireball Fisherman
Fisherman Phoenix
Firecracker Fireball Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Fisherman
Fireball Firecracker Barbarian Barrel Fisherman Phoenix Monk
Fisherman
Fireball Barbarian Barrel Fisherman Phoenix Monk
Fisherman Phoenix
Firecracker Fireball Monk
Fireball Phoenix
Fisherman Phoenix
Firecracker Fireball Barbarian Barrel Phoenix Monk
Phoenix
Phoenix
Monk Fireball Phoenix
Fireball
Firecracker Fireball
Phoenix Firecracker Fireball Barbarian Barrel Fisherman Monk
Firecracker Fireball Barbarian Barrel Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Barbarian Barrel Monk
Firecracker Fireball Monk Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Firecracker Barbarian Barrel
Firecracker Fireball Monk
Firecracker
Fireball Firecracker Barbarian Barrel
Fireball Monk Firecracker Fisherman
Fireball Fisherman
Firecracker Monk Fireball Barbarian Barrel Fisherman
Fireball Monk Firecracker
Firecracker Fireball Barbarian Barrel Fisherman
Firecracker Fireball Barbarian Barrel Fisherman Monk
Firecracker Fireball Barbarian Barrel Fisherman
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Monk Fireball Barbarian Barrel
Fisherman
Firecracker Fireball Barbarian Barrel Fisherman Monk
Firecracker Fireball Barbarian Barrel Monk
Fireball Monk
Fireball
Fisherman Monk
Fireball Barbarian Barrel Monk
Firecracker Fireball Barbarian Barrel
Fisherman
Firecracker Fireball Barbarian Barrel Fisherman Monk
Fireball Fisherman Monk
Fireball Firecracker Barbarian Barrel Fisherman
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball Monk
Firecracker Fireball Monk
Fireball Barbarian Barrel
Fireball Firecracker Monk
Fireball Barbarian Barrel
Fireball Firecracker
Firecracker Fireball
Monk Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Barbarian Barrel Monk
Fireball Firecracker Monk

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