My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Ice Golem Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Royal Ghost
The Log
Firecracker Royal Giant Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Royal Ghost
Fireball
Firecracker Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Ice Golem Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Skeleton Army Royal Ghost Fireball Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Firecracker Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Ice Golem
Royal Giant
Firecracker Fireball Ice Golem The Log Royal Ghost
Ice Golem
Firecracker Royal Giant
Fireball
Royal Giant The Log
Skeleton Army
The Log
Royal Giant Fireball
Royal Ghost
Royal Giant
Goblinstein

Defense Synergies 3 6

Firecracker
Ice Golem The Log Skeleton Army
Royal Giant
Ice Golem
Firecracker Fireball The Log Royal Ghost
Fireball
The Log Ice Golem
Skeleton Army
Firecracker The Log
The Log
Firecracker Fireball Ice Golem Skeleton Army Royal Ghost
Royal Ghost
Ice Golem The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Fireball The Log
Skeleton Army Firecracker The Log
Skeleton Army
Skeleton Army Firecracker
Firecracker Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Firecracker Royal Ghost
Firecracker Fireball
Ice Golem Fireball The Log
Skeleton Army
Skeleton Army Firecracker Ice Golem Royal Ghost
Skeleton Army Firecracker Ice Golem Fireball The Log Royal Ghost
Firecracker Fireball
Skeleton Army Fireball The Log
Fireball Skeleton Army Firecracker The Log Royal Ghost
Skeleton Army
Skeleton Army Fireball The Log
Firecracker Fireball Skeleton Army
Fireball Firecracker Skeleton Army The Log Royal Ghost
The Log Firecracker Ice Golem Fireball Royal Ghost
Skeleton Army Royal Ghost Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Fireball Royal Ghost
Fireball Firecracker Ice Golem The Log Royal Ghost
Skeleton Army Ice Golem The Log
Skeleton Army Ice Golem Fireball The Log
Skeleton Army
Firecracker Fireball Ice Golem
Skeleton Army Ice Golem Fireball
Skeleton Army
Firecracker Ice Golem Fireball Skeleton Army The Log
Skeleton Army
Skeleton Army Fireball The Log
Skeleton Army Ice Golem Fireball
Firecracker Fireball Skeleton Army
Skeleton Army Firecracker Ice Golem Fireball The Log
Firecracker Ice Golem Fireball The Log Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem The Log Royal Ghost
Firecracker Fireball The Log Royal Ghost
Fireball The Log
Firecracker Ice Golem Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Golem
Firecracker The Log
Fireball The Log Firecracker Ice Golem
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Ice Golem Fireball The Log
Firecracker Fireball
Firecracker Ice Golem Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Ice Golem The Log Fireball
Firecracker Fireball The Log Royal Ghost
Fireball The Log
Fireball Firecracker The Log
Firecracker Ice Golem Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Skeleton Army
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Ice Golem Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Royal Ghost
Fireball Firecracker

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