My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Baby Dragon Witch
Zap
Firecracker Royal Giant Inferno Tower Goblin Barrel Guards Witch
Barbarian Barrel
Firecracker Inferno Tower Goblin Barrel Guards Witch
The Log
Firecracker Royal Giant Goblin Barrel Guards Witch
Earthquake
Firecracker Inferno Tower Goblin Barrel Guards Witch
Arrows
Firecracker Goblin Barrel Guards Witch
Royal Delivery
Firecracker Goblin Barrel Guards Baby Dragon Witch
Fireball
Firecracker Inferno Tower Goblin Barrel Baby Dragon Witch
Poison
Firecracker Inferno Tower Guards Witch
Lightning
Inferno Tower Baby Dragon Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Guards Baby Dragon Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Goblin Barrel Baby Dragon
Royal Giant
Firecracker Goblin Barrel Guards Baby Dragon Witch The Log
Inferno Tower
Goblin Barrel
Royal Giant Firecracker Guards Baby Dragon
Guards
Royal Giant Goblin Barrel The Log
Baby Dragon
Firecracker Royal Giant Goblin Barrel Witch
Witch
Royal Giant Baby Dragon
The Log
Royal Giant Guards

Defense Synergies 3 10

Firecracker
The Log Inferno Tower Guards Baby Dragon
Royal Giant
Inferno Tower
Guards The Log Firecracker Baby Dragon
Goblin Barrel
Guards
Inferno Tower Firecracker Baby Dragon Witch The Log
Baby Dragon
Firecracker Inferno Tower Guards Witch The Log
Witch
Guards Baby Dragon The Log
The Log
Firecracker Inferno Tower Guards Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Baby Dragon The Log
Inferno Tower Firecracker Witch The Log
Inferno Tower Witch
Inferno Tower Witch Firecracker Guards
Firecracker The Log
The Log Firecracker Guards Baby Dragon
Inferno Tower Firecracker Baby Dragon Witch
Inferno Tower Baby Dragon The Log
Inferno Tower Witch
Guards Firecracker Inferno Tower
Guards Witch Firecracker Baby Dragon The Log
Inferno Tower Firecracker Baby Dragon Witch
Inferno Tower Guards Witch The Log
Firecracker Guards Baby Dragon Witch The Log
Inferno Tower
Inferno Tower The Log
Firecracker Inferno Tower Witch
Firecracker Guards Baby Dragon Witch The Log
Baby Dragon Witch The Log Firecracker Guards
Inferno Tower
Firecracker Guards Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower Witch
Firecracker Baby Dragon The Log
Guards Inferno Tower Witch The Log
Guards Inferno Tower The Log
Inferno Tower Guards Witch
Firecracker Baby Dragon Witch
Guards Inferno Tower Witch
Inferno Tower
Firecracker Inferno Tower Baby Dragon Witch The Log
Inferno Tower Witch Guards
Inferno Tower Guards Witch
Guards The Log
Inferno Tower Guards Witch
Firecracker Baby Dragon Witch
Inferno Tower Guards Witch Firecracker Baby Dragon The Log
Firecracker Inferno Tower Baby Dragon Witch The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker Guards The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Guards
Firecracker The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Witch The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Witch
Witch
Firecracker The Log Baby Dragon Witch
Baby Dragon Witch The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Witch
Firecracker Guards Witch
The Log
Firecracker
Firecracker The Log
Guards Witch
Firecracker Baby Dragon Witch
The Log
Firecracker Baby Dragon
The Log Firecracker Baby Dragon
Firecracker
Firecracker Guards Baby Dragon Witch The Log
Firecracker Witch
Firecracker Baby Dragon Witch The Log
Firecracker

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