My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Mega Minion Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Mega Minion Hog Rider
Zap
Firecracker Royal Giant
Barbarian Barrel
Firecracker Valkyrie Electro Wizard
The Log
Firecracker Royal Giant Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mega Minion Valkyrie Hog Rider Electro Wizard
Fireball
Firecracker Mega Minion Hog Rider Electro Wizard
Poison
Firecracker Mega Minion Electro Wizard
Lightning
Mega Minion Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Mega Minion Fireball Valkyrie Hog Rider Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Mega Minion Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Hog Rider Mega Minion Valkyrie
Royal Giant
Firecracker Fireball Mega Minion Hog Rider The Log Electro Wizard
Mega Minion
Firecracker Royal Giant Fireball Valkyrie
Fireball
Royal Giant Hog Rider Mega Minion The Log Electro Wizard
Valkyrie
Hog Rider Firecracker Mega Minion Electro Wizard
Hog Rider
Firecracker Fireball Valkyrie The Log Royal Giant Electro Wizard
The Log
Hog Rider Royal Giant Fireball
Electro Wizard
Royal Giant Fireball Valkyrie Hog Rider

Defense Synergies 3 10

Firecracker
Valkyrie The Log Mega Minion Electro Wizard
Royal Giant
Mega Minion
Firecracker Valkyrie The Log Electro Wizard
Fireball
The Log Valkyrie Electro Wizard
Valkyrie
Firecracker Mega Minion Fireball The Log Electro Wizard
Hog Rider
The Log
Firecracker Fireball Mega Minion Valkyrie Electro Wizard
Electro Wizard
Firecracker Mega Minion Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Fireball Valkyrie The Log Electro Wizard
Firecracker Mega Minion Valkyrie The Log Electro Wizard
Mega Minion Valkyrie Electro Wizard
Firecracker Mega Minion Valkyrie Electro Wizard
Firecracker Fireball Valkyrie The Log
Fireball The Log Firecracker Mega Minion Valkyrie Electro Wizard
Mega Minion Electro Wizard Firecracker Fireball
Fireball Valkyrie The Log Electro Wizard
Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Firecracker Mega Minion Fireball The Log
Mega Minion Firecracker Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Firecracker Mega Minion The Log Electro Wizard
Electro Wizard
Fireball The Log Electro Wizard
Firecracker Fireball Valkyrie Electro Wizard
Fireball Valkyrie Firecracker Mega Minion The Log Electro Wizard
Valkyrie The Log Firecracker Mega Minion Fireball Electro Wizard
Electro Wizard
Valkyrie Firecracker Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Firecracker Mega Minion Valkyrie The Log
Valkyrie The Log Electro Wizard
Valkyrie Fireball The Log Electro Wizard
Valkyrie
Firecracker Fireball Electro Wizard
Mega Minion Fireball Valkyrie Electro Wizard
Valkyrie
Electro Wizard Firecracker Mega Minion Fireball Valkyrie The Log
Mega Minion
Mega Minion Valkyrie
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie
Firecracker Fireball Valkyrie
Electro Wizard Firecracker Mega Minion Fireball Valkyrie The Log
Valkyrie Firecracker Mega Minion Fireball The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball Mega Minion
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Fireball Valkyrie The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Mega Minion Fireball The Log Electro Wizard
Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie
Mega Minion
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log
Electro Wizard Fireball
Fireball Firecracker Mega Minion Electro Wizard
The Log Fireball
Fireball Firecracker Mega Minion Valkyrie Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker Mega Minion
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker

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