My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Dark Prince Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Dark Prince Inferno Dragon
Giant Snowball
Goblin Barrel Witch Inferno Dragon
Zap
Firecracker Royal Giant Goblin Barrel Dark Prince Witch Inferno Dragon
Barbarian Barrel
Firecracker Goblin Barrel Dark Prince Witch
The Log
Firecracker Royal Giant Mini P.E.K.K.A Goblin Barrel Dark Prince Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Barrel Dark Prince Witch Inferno Dragon
Fireball
Firecracker Goblin Barrel Witch Inferno Dragon
Poison
Firecracker Witch
Lightning
Mini P.E.K.K.A Dark Prince Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Mini P.E.K.K.A Dark Prince Inferno Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Goblin Barrel Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mini P.E.K.K.A Goblin Barrel Dark Prince Inferno Dragon
Royal Giant
Firecracker Goblin Barrel Dark Prince Witch The Log
Mini P.E.K.K.A
Firecracker Dark Prince The Log
Goblin Barrel
Royal Giant Dark Prince Firecracker
Dark Prince
Goblin Barrel Firecracker Royal Giant Mini P.E.K.K.A Witch
Witch
Royal Giant Dark Prince
The Log
Royal Giant Mini P.E.K.K.A
Inferno Dragon
Firecracker

Defense Synergies 2 7

Firecracker
The Log Mini P.E.K.K.A Dark Prince
Royal Giant
Mini P.E.K.K.A
The Log Firecracker Witch
Goblin Barrel
Dark Prince
Firecracker Witch The Log
Witch
Mini P.E.K.K.A Dark Prince The Log
The Log
Firecracker Mini P.E.K.K.A Dark Prince Witch Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Inferno Dragon Firecracker Dark Prince Witch The Log
Mini P.E.K.K.A Witch Dark Prince Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Firecracker Dark Prince
Firecracker Mini P.E.K.K.A Dark Prince The Log
The Log Firecracker Dark Prince
Inferno Dragon Firecracker Witch
The Log
Mini P.E.K.K.A Witch Inferno Dragon
Firecracker Mini P.E.K.K.A Dark Prince
Witch Firecracker Dark Prince The Log
Inferno Dragon Firecracker Witch
Mini P.E.K.K.A Dark Prince Witch The Log
Firecracker Mini P.E.K.K.A Dark Prince Witch The Log
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A The Log Inferno Dragon
Firecracker Mini P.E.K.K.A Dark Prince Witch
Firecracker Dark Prince Witch The Log
Witch The Log Firecracker Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Dark Prince Firecracker Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Witch
Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A Dark Prince Witch The Log
Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince Witch Inferno Dragon
Firecracker Witch
Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince Inferno Dragon
Firecracker Mini P.E.K.K.A Dark Prince Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Dark Prince Witch
Dark Prince The Log
Mini P.E.K.K.A Dark Prince Witch
Firecracker Witch
Witch Firecracker Mini P.E.K.K.A Dark Prince The Log Inferno Dragon
Firecracker Mini P.E.K.K.A Dark Prince Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker Dark Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince The Log
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Dark Prince Witch
Witch Inferno Dragon
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
The Log
Firecracker
Firecracker The Log
Dark Prince Witch
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Dark Prince
The Log Firecracker
Firecracker Dark Prince
Firecracker Witch The Log
Firecracker Witch
Firecracker Dark Prince Witch The Log
Inferno Dragon
Firecracker

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