My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Flying Machine Baby Dragon Witch Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Flying Machine Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Night Witch
Giant Snowball
Flying Machine Baby Dragon Witch Night Witch
Zap
Firecracker Royal Giant Flying Machine Witch Night Witch
Barbarian Barrel
Firecracker Witch Royal Ghost Night Witch
The Log
Firecracker Royal Giant Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Flying Machine Witch Night Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Witch Royal Ghost Night Witch
Fireball
Firecracker Flying Machine Baby Dragon Witch Night Witch
Poison
Firecracker Flying Machine Witch Night Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Mini P.E.K.K.A Flying Machine Baby Dragon Night Witch Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Royal Ghost Mini P.E.K.K.A Flying Machine

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mini P.E.K.K.A Flying Machine Baby Dragon
Royal Giant
Firecracker Flying Machine Baby Dragon Witch Royal Ghost Night Witch
Mini P.E.K.K.A
Firecracker Baby Dragon
Flying Machine
Firecracker Royal Giant Baby Dragon Royal Ghost
Baby Dragon
Firecracker Royal Giant Mini P.E.K.K.A Flying Machine Witch
Witch
Royal Giant Baby Dragon Royal Ghost
Royal Ghost
Royal Giant Flying Machine Witch
Night Witch
Royal Giant

Defense Synergies 0 11

Firecracker
Mini P.E.K.K.A Flying Machine Baby Dragon Night Witch
Royal Giant
Mini P.E.K.K.A
Firecracker Baby Dragon Witch Royal Ghost
Flying Machine
Firecracker Baby Dragon Royal Ghost
Baby Dragon
Firecracker Mini P.E.K.K.A Flying Machine Witch
Witch
Mini P.E.K.K.A Baby Dragon Royal Ghost
Royal Ghost
Mini P.E.K.K.A Flying Machine Witch
Night Witch
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Baby Dragon
Mini P.E.K.K.A Firecracker Flying Machine Witch Night Witch
Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Witch Night Witch Firecracker
Firecracker Mini P.E.K.K.A
Firecracker Flying Machine Baby Dragon Royal Ghost Night Witch
Firecracker Flying Machine Baby Dragon Witch Night Witch
Flying Machine Baby Dragon
Mini P.E.K.K.A Witch Night Witch
Firecracker Mini P.E.K.K.A Royal Ghost Night Witch
Witch Firecracker Flying Machine Baby Dragon Royal Ghost Night Witch
Firecracker Flying Machine Baby Dragon Witch Night Witch
Mini P.E.K.K.A Night Witch Flying Machine Witch
Firecracker Mini P.E.K.K.A Baby Dragon Witch Royal Ghost Night Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Witch Night Witch
Firecracker Flying Machine Baby Dragon Witch Royal Ghost Night Witch
Baby Dragon Witch Firecracker Flying Machine Royal Ghost
Mini P.E.K.K.A
Royal Ghost Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Witch Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Royal Ghost
Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Royal Ghost
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Witch Night Witch
Firecracker Flying Machine Baby Dragon Witch
Mini P.E.K.K.A Flying Machine Witch Night Witch
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Witch
Witch
Mini P.E.K.K.A Flying Machine Witch
Mini P.E.K.K.A Witch Night Witch
Firecracker Flying Machine Baby Dragon Witch
Witch Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Night Witch
Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Baby Dragon Royal Ghost
Firecracker Flying Machine Baby Dragon Royal Ghost
Flying Machine Baby Dragon
Firecracker Flying Machine
Firecracker Baby Dragon
Firecracker Flying Machine Baby Dragon Witch
Firecracker Flying Machine Baby Dragon Witch
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine
Mini P.E.K.K.A Night Witch
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon
Flying Machine Firecracker Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon Witch
Firecracker Flying Machine Baby Dragon
Mini P.E.K.K.A Night Witch
Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon Witch
Baby Dragon Night Witch
Flying Machine Baby Dragon
Firecracker Baby Dragon Witch
Witch
Firecracker Flying Machine Baby Dragon Witch Royal Ghost
Flying Machine Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Flying Machine Baby Dragon Witch Night Witch
Firecracker Flying Machine Witch
Mini P.E.K.K.A Night Witch
Night Witch
Firecracker
Firecracker
Flying Machine Witch Night Witch
Firecracker Flying Machine Baby Dragon Witch
Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon Witch
Firecracker Flying Machine Witch
Firecracker Flying Machine Baby Dragon Witch Royal Ghost
Firecracker

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