My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Bandit Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Bandit
Giant Snowball
Guards
Zap
Firecracker Royal Giant Guards Bandit
Barbarian Barrel
Firecracker Guards Bandit
The Log
Firecracker Royal Giant Mini P.E.K.K.A Guards Bandit
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Guards Bandit
Fireball
Firecracker Bandit
Poison
Firecracker Guards
Lightning
Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Guards Bandit Mini P.E.K.K.A Golden Knight Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Guards Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mini P.E.K.K.A Bandit Mega Knight
Royal Giant
Firecracker Guards Bandit
Mini P.E.K.K.A
Firecracker Rage Mega Knight
Rage
Mini P.E.K.K.A Golden Knight
Guards
Royal Giant Bandit
Bandit
Firecracker Royal Giant Guards Mega Knight Golden Knight
Mega Knight
Firecracker Mini P.E.K.K.A Bandit
Golden Knight
Rage Bandit

Defense Synergies 0 7

Firecracker
Mini P.E.K.K.A Guards Bandit Mega Knight Golden Knight
Royal Giant
Mini P.E.K.K.A
Firecracker Guards
Rage
Guards
Firecracker Mini P.E.K.K.A
Bandit
Firecracker Mega Knight
Mega Knight
Firecracker Bandit
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Golden Knight
Mini P.E.K.K.A Firecracker Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Bandit
Mini P.E.K.K.A Firecracker Guards Bandit Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Guards Bandit Mega Knight
Firecracker
Bandit Mega Knight Golden Knight
Mini P.E.K.K.A
Guards Firecracker Mini P.E.K.K.A Bandit Mega Knight
Guards Firecracker Bandit Mega Knight
Firecracker
Mini P.E.K.K.A Mega Knight Guards Bandit
Mega Knight Firecracker Mini P.E.K.K.A Guards Golden Knight
Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Firecracker Guards Bandit Golden Knight
Firecracker Guards Bandit Mega Knight
Mini P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Bandit
Bandit Firecracker Mini P.E.K.K.A Mega Knight
Guards Bandit Mega Knight Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Guards Mega Knight Bandit
Mini P.E.K.K.A Guards Bandit Mega Knight
Firecracker
Mini P.E.K.K.A Guards Bandit
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Bandit
Guards
Mega Knight Mini P.E.K.K.A Guards Golden Knight
Mega Knight Guards
Mini P.E.K.K.A Mega Knight Guards Bandit Golden Knight
Firecracker Mega Knight
Guards Firecracker Mini P.E.K.K.A Golden Knight
Mega Knight Firecracker Mini P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Bandit Golden Knight
Firecracker Bandit Golden Knight
Bandit
Firecracker Guards
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker Bandit Golden Knight
Mini P.E.K.K.A Guards
Firecracker Bandit Golden Knight
Firecracker
Firecracker Bandit Golden Knight
Firecracker Bandit
Firecracker
Firecracker Bandit Golden Knight
Firecracker Bandit Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bandit Mega Knight
Firecracker Mega Knight Golden Knight
Mega Knight
Firecracker Mega Knight
Firecracker Bandit Golden Knight
Bandit Mega Knight Golden Knight
Firecracker Bandit Golden Knight
Firecracker
Firecracker Guards
Mini P.E.K.K.A
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Guards Bandit
Firecracker
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Guards Golden Knight
Firecracker
Firecracker Bandit Mega Knight Golden Knight
Firecracker Mega Knight

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