My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Battle Ram Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Guards Inferno Dragon
Giant Snowball
Battle Ram Guards Inferno Dragon
Zap
Firecracker Royal Giant Battle Ram Guards Inferno Dragon
Barbarian Barrel
Firecracker Battle Ram Wizard Guards
The Log
Firecracker Royal Giant Mini P.E.K.K.A Battle Ram Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Ram Wizard Guards Inferno Dragon
Fireball
Firecracker Battle Ram Wizard Inferno Dragon
Poison
Firecracker Wizard Guards
Lightning
Mini P.E.K.K.A Battle Ram Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Guards Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Mini P.E.K.K.A Battle Ram Poison Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Guards Mini P.E.K.K.A Battle Ram

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mini P.E.K.K.A Battle Ram Inferno Dragon
Royal Giant
Firecracker Poison Wizard Guards
Mini P.E.K.K.A
Firecracker Wizard
Battle Ram
Poison Firecracker
Wizard
Royal Giant Mini P.E.K.K.A
Guards
Royal Giant
Poison
Royal Giant Battle Ram
Inferno Dragon
Firecracker

Defense Synergies 0 6

Firecracker
Mini P.E.K.K.A Guards
Royal Giant
Mini P.E.K.K.A
Firecracker Wizard Guards
Battle Ram
Wizard
Mini P.E.K.K.A Guards
Guards
Firecracker Mini P.E.K.K.A Wizard Poison
Poison
Guards
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A Inferno Dragon Firecracker
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Firecracker Guards
Firecracker Mini P.E.K.K.A Poison
Firecracker Guards
Inferno Dragon Firecracker Wizard Poison
Poison
Mini P.E.K.K.A Inferno Dragon
Guards Firecracker Mini P.E.K.K.A
Guards Poison Firecracker Wizard
Inferno Dragon Firecracker Wizard Poison
Mini P.E.K.K.A Wizard Guards
Wizard Firecracker Mini P.E.K.K.A Guards Poison
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Wizard Firecracker Mini P.E.K.K.A Poison
Firecracker Wizard Guards
Wizard Poison Firecracker Guards Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Wizard Firecracker Mini P.E.K.K.A Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Poison Firecracker Mini P.E.K.K.A Wizard Inferno Dragon
Guards Mini P.E.K.K.A
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Guards Inferno Dragon
Firecracker Wizard Poison
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Inferno Dragon
Firecracker Mini P.E.K.K.A Poison Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Guards
Guards Poison
Mini P.E.K.K.A Wizard Guards
Wizard Firecracker
Guards Firecracker Mini P.E.K.K.A Poison Inferno Dragon
Poison Firecracker Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards
Firecracker Poison
Poison
Firecracker Guards Poison
Wizard Poison Firecracker
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison Firecracker Wizard
Poison Firecracker Wizard
Mini P.E.K.K.A Guards Poison
Firecracker Poison Wizard
Poison Firecracker Wizard
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Poison
Firecracker Wizard Poison
Poison
Wizard Poison
Poison
Firecracker Poison Wizard
Inferno Dragon
Firecracker Poison Wizard
Wizard Poison
Poison Firecracker
Poison Firecracker Wizard
Firecracker Wizard Guards Poison
Mini P.E.K.K.A
Poison Wizard
Firecracker Poison
Firecracker Wizard Poison
Guards
Poison Firecracker Wizard
Poison Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard Poison
Poison
Firecracker
Firecracker Guards Poison
Firecracker Poison
Poison Firecracker
Inferno Dragon
Firecracker Wizard

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