My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Baby Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Baby Dragon Little Prince
Zap
Firecracker Royal Giant Little Prince
Barbarian Barrel
Firecracker Valkyrie Little Prince
The Log
Firecracker Royal Giant Mini P.E.K.K.A Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon Little Prince
Fireball
Firecracker Baby Dragon Little Prince
Poison
Firecracker Little Prince
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Little Prince Mini P.E.K.K.A Valkyrie Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Little Prince

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon
Royal Giant
Firecracker Baby Dragon The Log
Mini P.E.K.K.A
Firecracker Valkyrie Rage Baby Dragon The Log Little Prince
Valkyrie
Firecracker Mini P.E.K.K.A Baby Dragon Little Prince
Rage
Mini P.E.K.K.A
Baby Dragon
Firecracker Royal Giant Mini P.E.K.K.A Valkyrie
The Log
Royal Giant Mini P.E.K.K.A Little Prince
Little Prince
Mini P.E.K.K.A Valkyrie The Log

Defense Synergies 3 10

Firecracker
Valkyrie The Log Mini P.E.K.K.A Baby Dragon
Royal Giant
Mini P.E.K.K.A
The Log Firecracker Valkyrie Baby Dragon
Valkyrie
Firecracker Mini P.E.K.K.A Baby Dragon The Log Little Prince
Rage
Baby Dragon
Firecracker Mini P.E.K.K.A Valkyrie The Log Little Prince
The Log
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon Little Prince
Little Prince
Valkyrie Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Firecracker Valkyrie The Log
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie The Log
The Log Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Little Prince
Valkyrie Baby Dragon The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie Little Prince
Valkyrie Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Mini P.E.K.K.A Valkyrie The Log
Valkyrie Firecracker Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A Valkyrie
Firecracker Valkyrie Baby Dragon The Log Little Prince
Valkyrie Baby Dragon The Log Firecracker Little Prince
Mini P.E.K.K.A
Valkyrie Firecracker Mini P.E.K.K.A Baby Dragon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie
Firecracker Baby Dragon
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Valkyrie
Valkyrie The Log
Mini P.E.K.K.A Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon The Log Little Prince
Valkyrie Firecracker Mini P.E.K.K.A Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Mini P.E.K.K.A
Firecracker Valkyrie The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon The Log
Firecracker Valkyrie Baby Dragon The Log Little Prince
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Valkyrie Baby Dragon Little Prince
Firecracker The Log Baby Dragon
Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Little Prince
Firecracker
Mini P.E.K.K.A
The Log
Firecracker
Firecracker The Log
Firecracker Baby Dragon
The Log
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
The Log Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log Little Prince
Firecracker

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