My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Prince Executioner P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Zap
Firecracker Royal Giant Prince
Barbarian Barrel
Firecracker Executioner Electro Wizard
The Log
Firecracker Royal Giant Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Prince Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Executioner Electro Wizard
Poison
Firecracker Executioner Electro Wizard
Lightning
Prince Executioner Electro Wizard
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Prince Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Poison Electro Wizard Prince Executioner Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Poison Electro Wizard Prince

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Prince P.E.K.K.A Mega Knight
Royal Giant
Firecracker Poison Executioner Electro Wizard
Poison
Royal Giant P.E.K.K.A Prince Mega Knight
Prince
Mega Knight Firecracker Poison Electro Wizard
Executioner
Royal Giant P.E.K.K.A Mega Knight
P.E.K.K.A
Poison Electro Wizard Firecracker Executioner
Electro Wizard
P.E.K.K.A Royal Giant Prince Mega Knight
Mega Knight
Prince Firecracker Poison Executioner Electro Wizard

Defense Synergies 0 11

Firecracker
Prince P.E.K.K.A Electro Wizard Mega Knight
Royal Giant
Poison
Electro Wizard Mega Knight
Prince
Firecracker Executioner Electro Wizard
Executioner
Prince Mega Knight
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Firecracker Poison Prince P.E.K.K.A Mega Knight
Mega Knight
Firecracker Poison Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard
P.E.K.K.A Firecracker Prince Executioner Electro Wizard Mega Knight
Prince P.E.K.K.A Mega Knight Executioner Electro Wizard
Prince P.E.K.K.A Firecracker Electro Wizard Mega Knight
Firecracker Poison Prince P.E.K.K.A Mega Knight
Firecracker Executioner Electro Wizard Mega Knight
Electro Wizard Firecracker Poison Executioner
Poison P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Prince
Firecracker Prince Electro Wizard Mega Knight
Poison Executioner Electro Wizard Firecracker Mega Knight
Executioner Firecracker Poison Electro Wizard
Prince P.E.K.K.A Mega Knight Electro Wizard
Executioner Mega Knight Firecracker Poison Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard Mega Knight
Prince P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Firecracker Poison Prince Executioner P.E.K.K.A Electro Wizard
Mega Knight Firecracker Prince Executioner Electro Wizard
Poison Executioner Firecracker Electro Wizard Mega Knight
P.E.K.K.A Prince Electro Wizard
Mega Knight Firecracker Poison Prince Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Firecracker Prince Executioner Mega Knight
P.E.K.K.A Mega Knight Prince Electro Wizard
Prince P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Prince Executioner Mega Knight
Firecracker Poison Executioner Electro Wizard
Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight Prince
P.E.K.K.A Electro Wizard Mega Knight Firecracker Poison Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Prince
P.E.K.K.A Mega Knight Poison Prince Electro Wizard
Prince P.E.K.K.A Mega Knight Executioner
Firecracker Executioner Mega Knight
Electro Wizard Firecracker Poison Prince Executioner P.E.K.K.A
Poison Executioner Mega Knight Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Executioner Electro Wizard
Poison
Firecracker Poison Prince
Poison Executioner Firecracker Mega Knight
Firecracker Poison Executioner
Firecracker Poison Executioner
Poison Firecracker Executioner
Poison Firecracker
Poison Prince Electro Wizard
Firecracker Poison Prince Electro Wizard
Poison Firecracker Executioner
Poison Firecracker Executioner
Firecracker Poison
Firecracker Poison Prince
Firecracker Poison Executioner
Firecracker Poison Executioner Mega Knight
Poison
Firecracker Poison Prince Executioner Electro Wizard Mega Knight
Firecracker Poison Mega Knight
Poison Prince Mega Knight
Poison
Prince
Poison
Firecracker Poison Executioner Mega Knight
Firecracker Poison Executioner Electro Wizard
Poison Prince Mega Knight
Poison Firecracker
Poison Firecracker Executioner Electro Wizard
Electro Wizard Firecracker Poison
Poison Mega Knight
Firecracker Poison Electro Wizard
P.E.K.K.A Prince Mega Knight
Firecracker Poison
Electro Wizard Prince
Poison Firecracker Executioner Electro Wizard
Poison Firecracker Prince Executioner Electro Wizard Mega Knight
Firecracker Poison Executioner
Poison
Firecracker Prince Executioner P.E.K.K.A Mega Knight
Firecracker Poison Electro Wizard
Firecracker Poison Executioner Electro Wizard
Poison Firecracker Prince Executioner Electro Wizard Mega Knight

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