My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Battle Ram Witch Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Barbarian Barrel Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Balloon
Giant Snowball
Battle Ram Witch Balloon
Zap
Firecracker Royal Giant Battle Ram Witch Balloon
Barbarian Barrel
Firecracker Battle Ram Witch Royal Ghost
The Log
Firecracker Royal Giant Battle Ram Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Ram Witch Balloon Royal Ghost
Fireball
Firecracker Battle Ram Witch Balloon
Poison
Firecracker Witch Balloon
Lightning
Battle Ram Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Firecracker Royal Ghost Battle Ram Witch Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Barbarian Barrel Firecracker Royal Ghost

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Battle Ram Mirror Barbarian Barrel Balloon
Royal Giant
Firecracker Barbarian Barrel Mirror Witch Royal Ghost
Battle Ram
Firecracker Mirror Barbarian Barrel Witch Royal Ghost
Mirror
Firecracker Royal Giant Battle Ram Barbarian Barrel Balloon Royal Ghost
Barbarian Barrel
Royal Giant Balloon Firecracker Battle Ram Mirror
Witch
Royal Giant Battle Ram Royal Ghost
Balloon
Barbarian Barrel Firecracker Mirror Royal Ghost
Royal Ghost
Royal Giant Battle Ram Mirror Witch Balloon

Defense Synergies 1 4

Firecracker
Mirror Barbarian Barrel
Royal Giant
Battle Ram
Mirror
Barbarian Barrel Firecracker
Barbarian Barrel
Mirror Firecracker Witch
Witch
Barbarian Barrel Royal Ghost
Balloon
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel
Firecracker Witch
Witch
Witch Firecracker
Firecracker Barbarian Barrel
Barbarian Barrel Firecracker Royal Ghost
Firecracker Witch
Barbarian Barrel
Witch
Firecracker Barbarian Barrel Royal Ghost
Witch Firecracker Barbarian Barrel Royal Ghost
Firecracker Witch
Witch
Firecracker Barbarian Barrel Witch Royal Ghost
Firecracker Witch
Firecracker Barbarian Barrel Witch Royal Ghost
Barbarian Barrel Witch Firecracker Royal Ghost
Royal Ghost Firecracker Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch Royal Ghost
Firecracker Barbarian Barrel Royal Ghost
Witch
Barbarian Barrel
Witch
Firecracker Witch
Witch
Firecracker Barbarian Barrel Witch
Witch
Witch
Witch
Firecracker Witch
Witch Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Royal Ghost
Firecracker Barbarian Barrel Royal Ghost
Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Witch
Firecracker Witch
Firecracker Barbarian Barrel
Firecracker
Firecracker Barbarian Barrel
Firecracker
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Witch
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Witch
Barbarian Barrel
Firecracker Barbarian Barrel Witch
Witch
Firecracker Barbarian Barrel Witch Royal Ghost
Witch
Firecracker Barbarian Barrel
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Barbarian Barrel Witch
Firecracker Witch
Barbarian Barrel
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Barbarian Barrel Witch Royal Ghost
Firecracker

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