My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Witch Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton King
Giant Snowball
Goblin Barrel Witch Skeleton King
Zap
Firecracker Royal Giant Goblin Barrel Witch Skeleton King
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Witch Electro Wizard Skeleton King
The Log
Firecracker Royal Giant Goblin Barrel Witch Skeleton King
Earthquake
Firecracker Goblin Barrel Witch Skeleton King
Arrows
Firecracker Goblin Barrel Witch Skeleton King
Royal Delivery
Firecracker Valkyrie Goblin Barrel Witch Electro Wizard Skeleton King
Fireball
Firecracker Goblin Barrel Witch Electro Wizard Skeleton King
Poison
Firecracker Witch Electro Wizard Skeleton King
Lightning
Valkyrie Witch Electro Wizard Skeleton King
Rocket
Valkyrie Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Valkyrie Electro Wizard Skeleton King Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Goblin Barrel Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Valkyrie Goblin Barrel
Royal Giant
Firecracker Goblin Barrel Witch The Log Electro Wizard Skeleton King
Valkyrie
Goblin Barrel Firecracker Witch Electro Wizard
Goblin Barrel
Royal Giant Valkyrie Firecracker Skeleton King
Witch
Royal Giant Valkyrie Skeleton King
The Log
Royal Giant
Electro Wizard
Royal Giant Valkyrie
Skeleton King
Royal Giant Goblin Barrel Witch

Defense Synergies 2 7

Firecracker
Valkyrie The Log Electro Wizard
Royal Giant
Valkyrie
Firecracker Witch The Log Electro Wizard
Goblin Barrel
Witch
Valkyrie The Log Electro Wizard
The Log
Firecracker Valkyrie Witch Electro Wizard
Electro Wizard
Firecracker Valkyrie Witch The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Electro Wizard
Firecracker Valkyrie Witch The Log Electro Wizard
Witch Valkyrie Electro Wizard
Witch Firecracker Valkyrie Electro Wizard Skeleton King
Firecracker Valkyrie The Log
The Log Firecracker Valkyrie Electro Wizard
Electro Wizard Firecracker Witch
Valkyrie The Log Electro Wizard
Witch Skeleton King
Firecracker Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Firecracker The Log Skeleton King
Firecracker Witch Electro Wizard
Valkyrie Witch The Log Electro Wizard
Valkyrie Firecracker Witch The Log Electro Wizard Skeleton King
Electro Wizard Skeleton King
The Log Electro Wizard
Firecracker Valkyrie Witch Electro Wizard
Valkyrie Firecracker Witch The Log Electro Wizard
Valkyrie Witch The Log Firecracker Electro Wizard
Electro Wizard
Valkyrie Firecracker Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Firecracker Valkyrie The Log
Valkyrie Witch The Log Electro Wizard
Valkyrie The Log Electro Wizard
Valkyrie Witch
Firecracker Witch Electro Wizard
Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Firecracker Valkyrie Witch The Log
Witch
Valkyrie Witch
Valkyrie The Log Electro Wizard
Valkyrie Witch Skeleton King
Firecracker Valkyrie Witch
Witch Electro Wizard Firecracker Valkyrie The Log Skeleton King
Valkyrie Firecracker Witch The Log Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker Valkyrie The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker Valkyrie Witch The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie Witch
Witch
Firecracker The Log Witch Electro Wizard
Witch The Log
Firecracker The Log
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Witch
Firecracker Witch Electro Wizard
The Log
Firecracker Valkyrie Electro Wizard
The Log Firecracker Skeleton King
Firecracker
Firecracker Witch The Log Electro Wizard Skeleton King
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard
Firecracker

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