My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Miner Bandit
Giant Snowball
Hog Rider Miner
Zap
Firecracker Royal Giant Bandit
Barbarian Barrel
Firecracker Valkyrie Bomb Tower Bandit
The Log
Firecracker Royal Giant Hog Rider Bandit
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Miner Bandit
Fireball
Firecracker Bomb Tower Hog Rider Bandit
Poison
Firecracker Bomb Tower
Lightning
Valkyrie Bomb Tower Bandit
Rocket
Valkyrie Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Miner Bandit Valkyrie Bomb Tower Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Miner Bandit

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Hog Rider Miner Valkyrie Bandit
Royal Giant
Firecracker Miner Hog Rider The Log Bandit
Valkyrie
Hog Rider Firecracker Bandit
Bomb Tower
Hog Rider
Firecracker Valkyrie The Log Royal Giant Bandit
The Log
Hog Rider Royal Giant Miner Bandit
Miner
Firecracker Royal Giant The Log Bandit
Bandit
Firecracker Royal Giant Valkyrie Hog Rider The Log Miner

Defense Synergies 3 7

Firecracker
Valkyrie The Log Bomb Tower Bandit
Royal Giant
Valkyrie
Firecracker Bomb Tower The Log Bandit
Bomb Tower
The Log Firecracker Valkyrie
Hog Rider
The Log
Firecracker Bomb Tower Valkyrie Miner Bandit
Miner
The Log
Bandit
Firecracker Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Bomb Tower Firecracker Valkyrie The Log Bandit
Bomb Tower Valkyrie Bandit
Bomb Tower Firecracker Valkyrie Bandit
Firecracker Valkyrie Bomb Tower The Log
The Log Firecracker Valkyrie Bomb Tower Bandit
Firecracker Bomb Tower
Valkyrie Bomb Tower The Log Bandit
Bomb Tower
Firecracker Valkyrie Miner Bandit
Valkyrie Firecracker Bomb Tower The Log Bandit
Firecracker
Bomb Tower Valkyrie The Log Bandit
Valkyrie Bomb Tower Firecracker The Log
Bomb Tower Bandit
Bomb Tower The Log Bandit
Bomb Tower Firecracker Valkyrie
Bomb Tower Firecracker Valkyrie The Log Bandit
Valkyrie Bomb Tower The Log Firecracker Bandit
Bomb Tower
Valkyrie Firecracker Bomb Tower The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit
Bandit Firecracker Valkyrie Bomb Tower The Log Miner
Bandit Valkyrie Bomb Tower The Log
Valkyrie The Log Bandit
Valkyrie Bandit
Firecracker Bomb Tower
Valkyrie Bomb Tower Bandit
Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower The Log Bandit
Valkyrie Bomb Tower
Valkyrie The Log
Valkyrie Bomb Tower Bandit
Firecracker Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower The Log
Valkyrie Firecracker Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log Bandit
Firecracker The Log Miner Bandit
The Log Miner Bandit
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker Bandit
Firecracker Miner Valkyrie The Log Bandit
Firecracker
Firecracker The Log Miner Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker Valkyrie The Log Miner
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log Miner Bandit
The Log Miner Bandit
Miner Firecracker The Log Bandit
Firecracker
Firecracker
The Log Miner Bandit
Firecracker
Firecracker The Log
Bandit
Firecracker
The Log
Miner Firecracker Valkyrie
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Miner Bandit

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