My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Wizard Skeleton Army
The Log
Firecracker Royal Giant Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Wizard Skeleton Army
Fireball
Firecracker Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Valkyrie Wizard Monk
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Skeleton Army Valkyrie Wizard Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Valkyrie Monk
Royal Giant
Firecracker Wizard The Log Monk
Valkyrie
Firecracker Wizard
Wizard
Royal Giant Valkyrie Rage
Rage
Wizard
Skeleton Army
The Log
Royal Giant
Monk
Firecracker Royal Giant

Defense Synergies 2 6

Firecracker
Valkyrie The Log Skeleton Army
Royal Giant
Valkyrie
Firecracker Wizard The Log
Wizard
Valkyrie Skeleton Army The Log
Rage
Skeleton Army
Firecracker Wizard The Log
The Log
Firecracker Valkyrie Wizard Skeleton Army
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard The Log
Skeleton Army Firecracker Valkyrie The Log Monk
Skeleton Army Valkyrie
Skeleton Army Firecracker Valkyrie Monk
Firecracker Valkyrie Skeleton Army The Log Monk
Skeleton Army The Log Firecracker Valkyrie
Firecracker Wizard
Valkyrie The Log Monk
Skeleton Army
Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Firecracker Wizard The Log
Firecracker Wizard
Skeleton Army Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Firecracker The Log
Skeleton Army
Skeleton Army Monk The Log
Wizard Firecracker Valkyrie Skeleton Army
Firecracker Valkyrie Wizard Skeleton Army The Log
Valkyrie Wizard The Log Firecracker
Valkyrie Wizard Skeleton Army Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Firecracker Valkyrie Wizard The Log Monk
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army The Log Monk
Valkyrie Skeleton Army
Firecracker Wizard Monk
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Firecracker Valkyrie Skeleton Army The Log Monk
Skeleton Army
Valkyrie
Skeleton Army Monk Valkyrie The Log
Skeleton Army Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie The Log Monk
Valkyrie Firecracker Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log Monk
Firecracker Monk The Log
The Log
Firecracker Valkyrie The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard Monk
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Monk Firecracker Wizard
Firecracker Monk Valkyrie Wizard The Log
Monk Firecracker Wizard
Firecracker The Log
Firecracker Monk
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Monk
Firecracker Wizard The Log Monk
Firecracker Valkyrie Wizard The Log Monk
The Log Monk
Wizard
The Log Monk
The Log Monk
Firecracker The Log Valkyrie Wizard
Firecracker The Log Wizard Monk
Wizard The Log Monk
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log
Firecracker Monk
Firecracker Wizard The Log Monk
Skeleton Army
Firecracker Wizard Monk
The Log
Firecracker Valkyrie Wizard
The Log Firecracker Wizard
Monk
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Monk
Firecracker Wizard Monk

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