My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Executioner Giant Skeleton P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton
Giant Snowball
Zap
Firecracker Royal Giant
Barbarian Barrel
Firecracker Wizard Executioner Giant Skeleton Magic Archer
The Log
Firecracker Royal Giant Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Executioner Giant Skeleton P.E.K.K.A Magic Archer
Fireball
Firecracker Wizard Executioner Magic Archer
Poison
Firecracker Wizard Executioner Magic Archer
Lightning
Wizard Executioner Magic Archer
Rocket
Wizard Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Magic Archer Wizard Executioner Royal Giant Giant Skeleton P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Magic Archer Wizard Executioner

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Giant Skeleton P.E.K.K.A Mega Knight
Royal Giant
Firecracker Wizard Executioner Giant Skeleton Magic Archer
Wizard
Royal Giant Giant Skeleton P.E.K.K.A Mega Knight
Executioner
Royal Giant P.E.K.K.A Mega Knight
Giant Skeleton
Firecracker Royal Giant Wizard Magic Archer
P.E.K.K.A
Magic Archer Firecracker Wizard Executioner
Magic Archer
P.E.K.K.A Royal Giant Giant Skeleton Mega Knight
Mega Knight
Firecracker Wizard Executioner Magic Archer

Defense Synergies 0 10

Firecracker
Giant Skeleton P.E.K.K.A Mega Knight
Royal Giant
Wizard
Giant Skeleton P.E.K.K.A Mega Knight
Executioner
Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Wizard Executioner Magic Archer
P.E.K.K.A
Firecracker Wizard
Magic Archer
Giant Skeleton Mega Knight
Mega Knight
Firecracker Wizard Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner Magic Archer
P.E.K.K.A Firecracker Executioner Mega Knight
P.E.K.K.A Mega Knight Executioner Giant Skeleton
P.E.K.K.A Firecracker Mega Knight
Firecracker Giant Skeleton P.E.K.K.A Mega Knight
Firecracker Executioner Magic Archer Mega Knight
Firecracker Wizard Executioner Magic Archer
Giant Skeleton P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A
Firecracker Giant Skeleton Mega Knight
Executioner Firecracker Wizard Giant Skeleton Magic Archer Mega Knight
Executioner Firecracker Wizard Magic Archer
P.E.K.K.A Mega Knight Wizard Giant Skeleton
Wizard Executioner Mega Knight Firecracker P.E.K.K.A Magic Archer
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Executioner P.E.K.K.A
Mega Knight Firecracker Wizard Executioner Magic Archer
Wizard Executioner Firecracker Giant Skeleton Magic Archer Mega Knight
P.E.K.K.A
Wizard Mega Knight Firecracker Executioner Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton P.E.K.K.A
Firecracker Wizard Executioner Magic Archer Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Executioner Mega Knight
Firecracker Wizard Executioner Magic Archer
P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Firecracker Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Giant Skeleton
P.E.K.K.A Mega Knight Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Wizard Executioner
Wizard Firecracker Executioner Magic Archer Mega Knight
Firecracker Executioner Giant Skeleton P.E.K.K.A Magic Archer
Executioner Mega Knight Firecracker Wizard Giant Skeleton P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton
Firecracker Executioner Magic Archer
Giant Skeleton Magic Archer
Firecracker Giant Skeleton
Wizard Executioner Firecracker Magic Archer Mega Knight
Firecracker Wizard Executioner Magic Archer
Firecracker Wizard Executioner Magic Archer
Firecracker Wizard Executioner Magic Archer
Firecracker Wizard
Firecracker Wizard Magic Archer
Firecracker Wizard Executioner Magic Archer
Firecracker Executioner Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Wizard Executioner Magic Archer
Magic Archer Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Executioner Magic Archer Mega Knight
Firecracker Wizard Magic Archer Mega Knight
Giant Skeleton Magic Archer Mega Knight
Wizard
Firecracker Wizard Executioner Magic Archer Mega Knight
Firecracker Wizard Executioner Magic Archer
Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Wizard Executioner Magic Archer
Firecracker Wizard
Wizard Magic Archer Mega Knight
Firecracker Magic Archer
P.E.K.K.A Giant Skeleton Mega Knight
Firecracker Wizard Magic Archer
Magic Archer
Firecracker Wizard Executioner Magic Archer
Firecracker Wizard Executioner Magic Archer Mega Knight
Firecracker Wizard Executioner Magic Archer
Giant Skeleton
Firecracker Executioner P.E.K.K.A Mega Knight
Firecracker Giant Skeleton Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner Giant Skeleton Magic Archer Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: