My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Balloon
Giant Snowball
Goblin Drill Balloon Lumberjack
Zap
Firecracker Goblin Drill Balloon
Barbarian Barrel
Firecracker Goblin Drill Magic Archer Lumberjack
The Log
Firecracker Goblin Drill Lumberjack
Earthquake
Firecracker Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Goblin Drill Balloon P.E.K.K.A Magic Archer Lumberjack
Fireball
Firecracker Goblin Drill Balloon Magic Archer Lumberjack
Poison
Firecracker Goblin Drill Balloon Magic Archer
Lightning
Balloon Magic Archer Lumberjack
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Goblin Drill P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Goblin Drill Magic Archer Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Firecracker Goblin Drill

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Drill Balloon P.E.K.K.A Lumberjack
Rage
Balloon
Goblin Drill
Firecracker Balloon The Log Lumberjack
Balloon
Rage Lumberjack Firecracker Goblin Drill The Log Magic Archer
P.E.K.K.A
Magic Archer Firecracker The Log Lumberjack
The Log
Goblin Drill Balloon P.E.K.K.A Magic Archer Lumberjack
Magic Archer
P.E.K.K.A Balloon The Log Lumberjack
Lumberjack
Balloon Firecracker Goblin Drill P.E.K.K.A The Log Magic Archer

Defense Synergies 2 8

Firecracker
The Log P.E.K.K.A Lumberjack
Rage
Goblin Drill
The Log Magic Archer Lumberjack
Balloon
P.E.K.K.A
The Log Firecracker
The Log
Firecracker P.E.K.K.A Goblin Drill Magic Archer Lumberjack
Magic Archer
Goblin Drill The Log Lumberjack
Lumberjack
Firecracker Goblin Drill The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer
P.E.K.K.A Lumberjack Firecracker Goblin Drill The Log
P.E.K.K.A Lumberjack Goblin Drill
P.E.K.K.A Lumberjack Firecracker Goblin Drill
Firecracker P.E.K.K.A The Log Lumberjack
The Log Firecracker Magic Archer Lumberjack
Firecracker Magic Archer
P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblin Drill Lumberjack
Firecracker Lumberjack
Firecracker Goblin Drill The Log Magic Archer Lumberjack
Firecracker Magic Archer
Goblin Drill P.E.K.K.A Lumberjack The Log
Firecracker Goblin Drill P.E.K.K.A The Log Magic Archer Lumberjack
P.E.K.K.A Goblin Drill Lumberjack
Goblin Drill P.E.K.K.A The Log Lumberjack
Firecracker Goblin Drill P.E.K.K.A Lumberjack
Firecracker Goblin Drill The Log Magic Archer Lumberjack
Goblin Drill The Log Firecracker Magic Archer Lumberjack
P.E.K.K.A Goblin Drill Lumberjack
Firecracker P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Firecracker The Log Magic Archer Lumberjack
P.E.K.K.A Lumberjack The Log
P.E.K.K.A Lumberjack The Log
P.E.K.K.A Goblin Drill Lumberjack
Firecracker Magic Archer
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Firecracker The Log Magic Archer
P.E.K.K.A Goblin Drill
P.E.K.K.A Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Firecracker Magic Archer
Firecracker Goblin Drill P.E.K.K.A The Log Magic Archer Lumberjack
Firecracker P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Goblin Drill The Log
Firecracker The Log Magic Archer
Goblin Drill The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Lumberjack
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Goblin Drill The Log Magic Archer
Magic Archer Firecracker The Log
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
The Log Magic Archer
The Log
Goblin Drill The Log
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker
The Log Magic Archer
Firecracker Magic Archer
P.E.K.K.A
Firecracker The Log Magic Archer
Magic Archer
Firecracker Magic Archer
The Log
Firecracker Magic Archer Lumberjack
The Log Firecracker Magic Archer
Firecracker P.E.K.K.A
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
P.E.K.K.A
Firecracker

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