My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant P.E.K.K.A Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Goblin Giant
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army P.E.K.K.A Electro Wizard Mother Witch
Fireball
Firecracker Skeleton Army Electro Wizard Mother Witch
Poison
Firecracker Skeleton Army Electro Wizard Mother Witch
Lightning
Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Skeleton Army Void Electro Wizard Mother Witch Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Skeleton Army Void

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Giant P.E.K.K.A
Rage
Goblin Giant Electro Wizard Mother Witch
Skeleton Army
Void
Goblin Giant
Goblin Giant
Firecracker Rage Void Electro Wizard Mother Witch
P.E.K.K.A
Electro Wizard Firecracker Mother Witch
Electro Wizard
P.E.K.K.A Rage Goblin Giant
Mother Witch
Rage Goblin Giant P.E.K.K.A

Defense Synergies 0 6

Firecracker
Skeleton Army P.E.K.K.A Electro Wizard
Rage
Skeleton Army
Firecracker Electro Wizard
Void
Goblin Giant
Electro Wizard
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Firecracker Skeleton Army Goblin Giant P.E.K.K.A
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Goblin Giant Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Void Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Firecracker Skeleton Army P.E.K.K.A
Skeleton Army Firecracker Electro Wizard Mother Witch
Electro Wizard Firecracker Void
Void Goblin Giant P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Electro Wizard
Skeleton Army Electro Wizard Mother Witch Firecracker Goblin Giant
Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Firecracker P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Firecracker Skeleton Army Electro Wizard
Firecracker Electro Wizard Mother Witch
P.E.K.K.A Electro Wizard
Skeleton Army Firecracker Goblin Giant P.E.K.K.A Electro Wizard Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Void P.E.K.K.A Electro Wizard
Void Electro Wizard Firecracker
Skeleton Army P.E.K.K.A Goblin Giant Electro Wizard
Skeleton Army P.E.K.K.A Goblin Giant Electro Wizard
P.E.K.K.A Skeleton Army Goblin Giant
Firecracker Mother Witch Goblin Giant Electro Wizard
Skeleton Army P.E.K.K.A Void Goblin Giant Electro Wizard
P.E.K.K.A Skeleton Army Goblin Giant
Void P.E.K.K.A Electro Wizard Firecracker Skeleton Army
P.E.K.K.A Skeleton Army Goblin Giant
P.E.K.K.A
Skeleton Army P.E.K.K.A Void Goblin Giant Electro Wizard
Skeleton Army P.E.K.K.A Goblin Giant
Firecracker Skeleton Army
Skeleton Army Electro Wizard Firecracker Goblin Giant P.E.K.K.A
Firecracker P.E.K.K.A Electro Wizard Mother Witch
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Electro Wizard
Void Goblin Giant
Firecracker Void
Firecracker
Firecracker Mother Witch Goblin Giant
Firecracker
Firecracker
Void Firecracker
Void Electro Wizard
Firecracker Void Electro Wizard
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker
Void Firecracker Electro Wizard
Firecracker Void Mother Witch
Void
Void
Void
Void
Firecracker Mother Witch
Firecracker Void Electro Wizard
Void
Void Firecracker
Firecracker Void Electro Wizard Mother Witch
Electro Wizard Firecracker Void
Void
Void
Void Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Skeleton Army Void
Firecracker Electro Wizard
Void Firecracker Electro Wizard
Firecracker
Void
Firecracker P.E.K.K.A
Firecracker Electro Wizard
Firecracker Void Electro Wizard
Void Firecracker Goblin Giant Electro Wizard
P.E.K.K.A
Firecracker Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: