My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Goblin Giant Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker Goblin Giant Sparky
Barbarian Barrel
Firecracker Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Sparky
Fireball
Firecracker Sparky
Poison
Firecracker Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Rune Giant Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Tornado Rune Giant Golden Knight Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Rune Giant Goblin Giant Sparky
Rage
Sparky Goblin Giant Golden Knight
Tornado
Sparky Firecracker Goblin Giant The Log
Rune Giant
Firecracker
Goblin Giant
Sparky Firecracker Rage Tornado The Log
The Log
Tornado Goblin Giant Sparky
Sparky
Rage Tornado Goblin Giant Firecracker The Log Golden Knight
Golden Knight
Rage Sparky

Defense Synergies 2 10

Firecracker
The Log Tornado Golden Knight
Rage
Tornado
Sparky Firecracker Goblin Giant The Log Sparky
Rune Giant
Goblin Giant
Tornado The Log Sparky
The Log
Firecracker Tornado Goblin Giant Sparky Golden Knight
Sparky
Tornado Tornado Goblin Giant The Log Golden Knight
Golden Knight
Firecracker The Log Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log Sparky Golden Knight
Sparky Firecracker The Log
Tornado Sparky
Sparky Firecracker
Firecracker Tornado The Log Sparky
Tornado The Log Firecracker
Tornado Firecracker
Goblin Giant The Log Sparky Golden Knight
Sparky Tornado
Tornado Firecracker Sparky
Firecracker Tornado Goblin Giant The Log
Firecracker Tornado
Sparky The Log
Sparky Firecracker Tornado The Log Golden Knight
Sparky
Tornado The Log Sparky
Sparky Firecracker Tornado
Firecracker Tornado The Log Golden Knight
Tornado The Log Firecracker
Sparky Tornado
Firecracker Goblin Giant The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Firecracker The Log
Goblin Giant The Log Sparky Golden Knight
Tornado Goblin Giant The Log Sparky
Goblin Giant Sparky
Firecracker Tornado Goblin Giant
Sparky Goblin Giant
Goblin Giant Sparky
Firecracker Tornado The Log Sparky
Goblin Giant Sparky
Sparky Golden Knight
Tornado Goblin Giant The Log
Goblin Giant Sparky Golden Knight
Firecracker Sparky
Sparky Firecracker Tornado Goblin Giant The Log Golden Knight
Firecracker The Log Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky Golden Knight
Firecracker Tornado The Log Golden Knight
Goblin Giant The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker Tornado Goblin Giant
Firecracker Tornado The Log Sparky
The Log Firecracker Tornado
The Log Firecracker Tornado Golden Knight
Tornado Sparky
Firecracker Tornado The Log Sparky Golden Knight
Firecracker Tornado
Firecracker The Log Sparky Golden Knight
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky Golden Knight
Firecracker The Log Sparky
Tornado Sparky
Sparky
Firecracker The Log Sparky
Firecracker Tornado The Log Golden Knight
The Log Sparky
Tornado
Tornado The Log Sparky
The Log
Firecracker Tornado The Log Sparky
Firecracker The Log Tornado Sparky Golden Knight
Tornado The Log Sparky Golden Knight
Firecracker Tornado The Log Sparky Golden Knight
Firecracker Tornado Sparky
Firecracker
Sparky
The Log Sparky
Firecracker Sparky
Sparky
Firecracker The Log Sparky
Firecracker Tornado
The Log
Firecracker Sparky
The Log Firecracker
Tornado Sparky
Firecracker Sparky
Firecracker Tornado The Log Sparky Golden Knight
Firecracker Tornado
Firecracker Tornado Goblin Giant The Log Sparky Golden Knight
Sparky
Firecracker Sparky

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