My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker
Lightning
Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Rune Giant Goblin Machine Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Tornado Rune Giant Ram Rider Goblin Machine Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Tornado Rune Giant

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Rune Giant Ram Rider Mega Knight
Rage
Goblin Machine
Tornado
Firecracker Ram Rider Mega Knight
Rune Giant
Firecracker
Ram Rider
Firecracker Tornado Goblin Machine Mega Knight
Goblin Machine
Rage Ram Rider
Mega Knight
Firecracker Tornado Ram Rider
Goblinstein

Defense Synergies 0 4

Firecracker
Tornado Mega Knight
Rage
Tornado
Firecracker Ram Rider Mega Knight
Rune Giant
Ram Rider
Tornado
Goblin Machine
Mega Knight
Firecracker Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Firecracker Ram Rider Mega Knight
Tornado Ram Rider Mega Knight
Firecracker Ram Rider Mega Knight
Firecracker Tornado Mega Knight
Tornado Firecracker Mega Knight
Tornado Ram Rider Firecracker
Ram Rider Mega Knight
Tornado
Tornado Firecracker Mega Knight
Firecracker Tornado Ram Rider Mega Knight
Firecracker Tornado Ram Rider
Mega Knight Ram Rider
Mega Knight Firecracker Tornado
Ram Rider Mega Knight
Tornado Ram Rider Mega Knight
Mega Knight Firecracker Tornado
Mega Knight Firecracker Tornado Ram Rider
Tornado Firecracker Ram Rider Mega Knight
Tornado Ram Rider
Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Mega Knight
Mega Knight Ram Rider
Mega Knight Tornado Ram Rider
Ram Rider Mega Knight
Firecracker Tornado Ram Rider
Ram Rider
Mega Knight
Mega Knight Firecracker Tornado
Mega Knight
Mega Knight Tornado
Mega Knight Ram Rider
Firecracker Mega Knight
Firecracker Tornado
Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado Ram Rider
Firecracker
Firecracker Mega Knight
Firecracker Tornado Ram Rider Goblin Machine
Firecracker Tornado
Firecracker Tornado Ram Rider
Firecracker Tornado Ram Rider
Tornado
Firecracker Tornado Ram Rider Goblin Machine
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Tornado
Firecracker Goblin Machine Mega Knight
Firecracker Tornado Goblin Machine Mega Knight
Mega Knight
Tornado
Tornado
Firecracker Tornado Goblin Machine Mega Knight
Firecracker Tornado Ram Rider
Tornado Ram Rider Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker Tornado Ram Rider
Firecracker Mega Knight
Firecracker
Tornado
Firecracker Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Mega Knight
Firecracker Mega Knight

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