My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Flying Machine Elixir Collector Electro Dragon Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Battle Healer Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Flying Machine Electro Dragon
Zap
Firecracker Battle Ram Flying Machine
Barbarian Barrel
Firecracker Battle Ram
The Log
Firecracker Battle Ram
Earthquake
Firecracker Elixir Collector
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Battle Ram Flying Machine Battle Healer Electro Dragon
Fireball
Firecracker Battle Ram Flying Machine Battle Healer Elixir Collector Electro Dragon
Poison
Firecracker Flying Machine Battle Healer Elixir Collector Electro Dragon
Lightning
Battle Ram Battle Healer Elixir Collector Electro Dragon
Rocket
Battle Healer Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Battle Healer Elixir Collector Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Battle Ram Flying Machine Battle Healer Electro Dragon Elixir Collector Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Battle Ram Flying Machine Battle Healer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Flying Machine Battle Healer Golem Mega Knight
Battle Ram
Firecracker Flying Machine Battle Healer
Flying Machine
Firecracker Battle Ram Battle Healer Electro Dragon Golem Mega Knight
Battle Healer
Electro Dragon Firecracker Battle Ram Flying Machine Golem
Elixir Collector
Electro Dragon
Battle Healer Golem Flying Machine Mega Knight
Golem
Electro Dragon Firecracker Flying Machine Battle Healer
Mega Knight
Firecracker Flying Machine Electro Dragon

Defense Synergies 1 7

Firecracker
Flying Machine Battle Healer Electro Dragon Mega Knight
Battle Ram
Flying Machine
Firecracker Battle Healer Electro Dragon Mega Knight
Battle Healer
Electro Dragon Firecracker Flying Machine
Elixir Collector
Electro Dragon
Battle Healer Firecracker Flying Machine
Golem
Mega Knight
Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Battle Healer Electro Dragon Mega Knight
Mega Knight Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Battle Healer Mega Knight
Firecracker Flying Machine Electro Dragon Mega Knight
Firecracker Flying Machine Electro Dragon
Flying Machine Battle Healer Electro Dragon Mega Knight
Firecracker Battle Healer Mega Knight
Firecracker Flying Machine Electro Dragon Mega Knight
Firecracker Flying Machine Electro Dragon
Mega Knight Flying Machine Battle Healer Electro Dragon
Mega Knight Firecracker Electro Dragon
Mega Knight
Mega Knight
Mega Knight Firecracker Electro Dragon
Mega Knight Firecracker Flying Machine Battle Healer Electro Dragon
Firecracker Flying Machine Battle Healer Electro Dragon Mega Knight
Mega Knight Firecracker Flying Machine Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer
Firecracker Flying Machine Battle Healer Electro Dragon Mega Knight
Mega Knight Battle Healer Electro Dragon
Mega Knight Battle Healer
Battle Healer Mega Knight
Firecracker Flying Machine Electro Dragon
Flying Machine Battle Healer
Mega Knight Battle Healer
Electro Dragon Mega Knight Firecracker Flying Machine
Mega Knight Flying Machine Electro Dragon
Mega Knight
Mega Knight
Firecracker Flying Machine Electro Dragon Mega Knight
Electro Dragon Firecracker Flying Machine Battle Healer
Mega Knight Firecracker Flying Machine Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Flying Machine Electro Dragon
Firecracker Flying Machine
Firecracker Mega Knight
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Electro Dragon
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Flying Machine Firecracker
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon Mega Knight
Firecracker Flying Machine Electro Dragon Mega Knight
Firecracker Flying Machine Electro Dragon Mega Knight
Mega Knight
Flying Machine Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Flying Machine Electro Dragon
Flying Machine Electro Dragon Mega Knight
Firecracker
Firecracker Flying Machine Electro Dragon
Electro Dragon Firecracker Flying Machine
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon Mega Knight
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon Mega Knight
Electro Dragon Firecracker Flying Machine
Firecracker Flying Machine Electro Dragon
Electro Dragon Firecracker Flying Machine Mega Knight
Firecracker Electro Dragon Mega Knight

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